Line run success
▲Above typical44%
61st of 162 offensive linemen · top 38%
This is his whole line's number: every lineman who starts beside him shares it, so it says how the unit is doing more than how he is.
How often the team's designed runs gain enough to keep the offense on schedule, in the games he started. It is the line, the backs and the scheme together, and the five linemen who start together share it.
The box score: Team rushing yards ignore the down and the distance.
Does it show up in winning? Across 524 games league-wide, teams won 68% of the time when their offensive lineman was in the best third on line run success, and 49% when he was in the worst third.
Sacks allowed by his line
Mostly luck so far7.8%lower is better
Too early to rank. On 103 dropbacks, luck still decides who is on top of offensive linemen.
This is his whole line's number: every lineman who starts beside him shares it, so it says how the unit is doing more than how he is.
Sacks as a share of the team's dropbacks in the games he started. It is the line and the quarterback together, and every lineman who starts beside him shares it. Fewer is better.
The box score: No sack is charged to a single lineman in the box score.
Does it show up in winning? Across 576 games league-wide, teams won 49% of the time when their offensive lineman was in the best third on sacks allowed by his line, and 30% when he was in the worst third.
Penalties per 1,000 snaps
Mostly luck so far27.5lower is better
Too early to rank. On 218 snaps, luck still decides who is on top of offensive linemen.
Accepted penalties called on him (holding, false starts and the rest) for every 1,000 snaps he plays. Fewer is better.
The box score: A season total is bigger for the lineman who simply played more snaps.
Does it show up in winning? Across 505 games league-wide, a good or bad game on penalties per 1,000 snaps from a offensive lineman has not lined up much with his team winning (54% wins in the best third, 57% in the worst).
Holding per 1,000 snaps
Mostly luck so far9.2lower is better
Too early to rank. On 218 snaps, luck still decides who is on top of offensive linemen.
Offensive holding penalties for every 1,000 snaps. It is part of the penalty rate, shown on its own because holding is the penalty that blocking causes. Fewer is better.
The box score: A season total is bigger for the lineman who simply played more snaps.
Does it show up in winning? Across 505 games league-wide, a good or bad game on holding per 1,000 snaps from a offensive lineman has not lined up much with his team winning (53% wins in the best third, 58% in the worst).
False starts per 1,000 snaps
Mostly luck so far18.3lower is better
Too early to rank. On 218 snaps, luck still decides who is on top of offensive linemen.
False starts for every 1,000 snaps: a lapse in focus rather than in blocking. Fewer is better.
The box score: A season total is bigger for the lineman who simply played more snaps.
Does it show up in winning? Across 505 games league-wide, a good or bad game on false starts per 1,000 snaps from a offensive lineman has not lined up much with his team winning (54% wins in the best third, 58% in the worst).