Grades updated Rechecked every few hours on game days
The read
Terrance grades well below average among tight ends so far, with no number far from the middle.
Role is shrinking: When he plays he is on the field for about 3 of every 10 plays lately, down from about 5 of every 10 plays before.
Written from his numbers, not from film. 3 games are behind the season figures.
How he stacks up
Every graded stat at a glance, against all the tight ends in the league.
EPA per target22−0.0330th of 38small sample
Share of the team's passes1910%31st of 38
Drop rate316.7%33rd of 34small sample
Catches over expected3−9.4 pts37th of 38small sample
Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying tight ends. Faded bars are still small samples.
How he has progressed
Where he has ranked among tight ends after each week, and every game behind it.
Season rank holding near the 20th percentile since Wk 2.
The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.
EPA per target game by game
Week
Opponent
That game
targets
Season rank after
1
vs SF
−2.78
1
–
2
vs NYG
+0.20
9
21st pct
3
vs DEN
+0.34
2
20th pct
One game is a small sample: a single stat over 4 targets can swing on a handful of plays. Shaded rows are the recent stretch.
The numbers, in context
Each one against every tight end with at least 12 targets. Right on the strip is better.
EPA per target
▼Well below typical
−0.03
30th of 38 tight ends · bottom 24%
−0.20worse to better+0.62
Expected points added: how many points the play added to (or took from) the offense's scoring chances, given the down, the distance and the field position. Every target counts, caught or not, so a receiver cannot hide behind a catch total.
The box score: Receiving yards rise with targets, not with what the targets were worth.
Does it show up in winning? Across 64 games league-wide, teams won 69% of the time when their tight end was in the best third on EPA per target, and 24% when he was in the worst third.
Catches over expected
▼Among the weakest
−9.4 pts
37th of 38 tight ends · bottom 6%
−6.8 ptsworse to better+12.7 pts
His catch rate compared with what each target's difficulty predicted. +4 means he catches 4 more of every 100 targets than the throws suggested.
The box score: Catch rate rewards the receiver who is only thrown easy passes.
Does it show up in winning? Across 63 games league-wide, teams won 60% of the time when their tight end was in the best third on catches over expected, and 33% when he was in the worst third.
Drop rate
▼Among the weakest
16.7%lower is better
33rd of 34 tight ends · bottom 6%
9.0%worse to better0.0%
Passes charted as drops, per target. Fewer is better. Almost everyone has few, so it is shown but not counted in his overall grade.
The box score: Drops are not an official stat.
Does it show up in winning? Across 52 games league-wide, a good or bad game on drop rate from a tight end has not lined up much with his team winning (41% wins in the best third, 65% in the worst).
Share of the team's passes
▼Well below typical
10%
31st of 38 tight ends · bottom 22%
10%worse to better20%
The portion of his team's pass attempts that were thrown to him, in the games he was targeted. It shows whether he is the focus of the offense.
The box score: Targets and receptions do not say how big the offense's passing game was.
Does it show up in winning? Across 172 games league-wide, teams won 56% of the time when their tight end was in the best third on share of the team's passes, and 37% when he was in the worst third.
How he plays
Tendencies: how his game differs from the tight ends around him. These are not better or worse, only different, and often say as much about the offense or defense he plays in as about him.
Average depth of target
Style
6.6 yds
Right around the middle of tight ends: a typical one is 6.3 yds.
4.6 ydslow to high8.8 yds
How far downfield his targets are, on average. It is a role, not a grade.
Deep targets
Style
8%
Goes deep often, more than most tight ends. A typical one is 6%.
0%low to high12%
The share of his targets that are 20 or more yards downfield.
Contested targets
Style
8%
Gets targeted in open space, more than most tight ends. A typical one is 13%.
4%low to high27%
The share of his targets charted as contested: a defender is on him at the catch point. It says how he is used, not whether he wins.
Screen targets
Style
8%
Right around the middle of tight ends: a typical one is 5%.
0%low to high17%
The share of his targets that are screen passes, a sign his yards come from the offense's design.
Playing time
He has played in 3 of his team's 4 games with snap counts, on the field for about 45% of the team's offensive plays when he plays.
Role is shrinking. When he plays he is on the field for about 3 of every 10 plays lately, down from about 5 of every 10 plays before.
51%
SF
58%
NYG
26%
DEN
out
PHI
Each column is a game: the share of his team's offensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.
Game by game
Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.
Terrance Ferguson game by game
Game
Result
Snaps
Tgt
Rec
Yds
TD
EPA/target
CROE
Target share
Wk 1vs SF
L 7–27
51%
1
0
0
0
−2.78
−29.4 pts
4%
Wk 2vs NYG
W 28–6
58%
9
6
54
1
+0.20
−6.4 pts
29%
Wk 3vs DEN
L 26–30
26%
2
1
9
0
+0.34
−12.5 pts
4%
The box score
The traditional totals, with where each ranks among tight ends. A total rewards volume, which is why the advanced numbers above matter.
Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.
Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.