Most of his numbers are still mostly luck; 50 is average
Grades updated Rechecked every few hours on game days
What we can and cannot say about a lineman. No public data credits one lineman with a block won or lost. This page shows what does exist: how often he is flagged compared with the other linemen, how much he plays, and how his whole line does in the games he starts. The line's numbers are shared by the five who start together, so they describe the unit more than the man.
01
01 / 12
The read
Aireontae has played 5 games for 334 offensive snaps, 5 games started and 4 penalties, but every advanced number is still mostly luck at this point, so his grade of 47 is a placeholder rather than a verdict.
Game to game on line run success: best 40% in Week 1 against BUF, worst 7% in Week 2. He beat the typical offensive lineman's line run success in 0 of 5 games.
Season rank slipped: 33rd to 13th percentile since Wk 1.
When he plays he is on the field for nearly every play.
Too early to call: sacks allowed by his line and penalties per 1,000 snaps. After 5 games the gaps between offensive linemen on those stats are still mostly chance, so we show them without ranking.
Written from his numbers, not from film. 5 games are behind the season figures.
02
02 / 12
His team
A player is part of a unit. Here is how the Houston Texans do at his job, and who he shares the room with.
Aireontae is the Texans' 4th-best offensive lineman by grade (of 5), and the Texans' offensive line ranks 30th of 32.
Overall grade, 20 to 80, against all offensive linemen in the league. A teammate with too few plays to grade is listed without one.
03
03 / 12
How he stacks up
Every graded stat at a glance, against all the offensive linemen in the league.
WorstAverageBest
Line run successwhole line's number431%155th of 162small sample
Holding per 1,000 snapsToo early to rank3.0mostly luck so far
Sacks allowed by his linewhole line's numberToo early to rank7.1%mostly luck so far
Penalties per 1,000 snapsToo early to rank12.0mostly luck so far
False starts per 1,000 snapsToo early to rank6.0mostly luck so far
Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying offensive linemen. Faded bars are still small samples. Outlined bars are stats where, this early, the gaps between players are mostly luck, so they are not ranked yet.
04
04 / 12
In the league
Every offensive lineman in the league as a dot: pick any two stats and see where he sits, who is around him, and who is ahead.
Who is around him on the leaderboards
His best numbers, with the offensive linemen just ahead of and behind him. A number is easier to judge beside the names.
Size and age are not good or bad. They show what kind of offensive lineman he is and how he compares physically with the offensive linemen in the league.
Height
6'6"
Aireontae Ersery is taller than 76% of offensive linemen.
6'3"low to high · typical 6'5"6'7"
Weight
330 lbs
Aireontae Ersery is heavier than 88% of offensive linemen.
305low to high · typical 315330
Age
24
Aireontae Ersery is younger than 79% of offensive linemen.
23low to high · typical 2731
05
05 / 12
How he has progressed
Where he has ranked among offensive linemen after each week, and every game behind it.
Season rank slipped: 22nd to 3rd percentile since Wk 1.
The line is his season-to-date rank among players at his position after each week, from 99 (the best in the league) down to 1 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.
Line run success game by game
Week
Opponent
That game
runs
Season rank after
1
vs BUF
40%
30
22nd pct
2
vs CIN
7%
15
1st pct
3
vs IND
35%
20
10th pct
4
vs DAL
24%
17
2nd pct
5
vs TEN
39%
23
3rd pct
One game is a small sample: a single stat over 21 runs can swing on a handful of plays. Shaded rows are the recent stretch.
06
06 / 12
The numbers, in context
Each one against every offensive lineman with at least 150 snaps. Right on the strip is better.
Line run success
▼Among the weakest
31%
155th of 162 offensive linemen · bottom 5%
33%worse to better48%
This is his whole line's number: every lineman who starts beside him shares it, so it says how the unit is doing more than how he is.
How often the team's designed runs gain enough to keep the offense on schedule, in the games he started. It is the line, the backs and the scheme together, and the five linemen who start together share it.
The box score: Team rushing yards ignore the down and the distance.
Does it show up in winning? Across 524 games league-wide, teams won 68% of the time when their offensive lineman was in the best third on line run success, and 49% when he was in the worst third.
Sacks allowed by his line
Mostly luck so far
7.1%lower is better
Too early to rank. On 197 dropbacks, luck still decides who is on top of offensive linemen.
9.1%worse to better3.5%
This is his whole line's number: every lineman who starts beside him shares it, so it says how the unit is doing more than how he is.
Sacks as a share of the team's dropbacks in the games he started. It is the line and the quarterback together, and every lineman who starts beside him shares it. Fewer is better.
The box score: No sack is charged to a single lineman in the box score.
Does it show up in winning? Across 576 games league-wide, teams won 49% of the time when their offensive lineman was in the best third on sacks allowed by his line, and 30% when he was in the worst third.
Penalties per 1,000 snaps
Mostly luck so far
12.0lower is better
Too early to rank. On 334 snaps, luck still decides who is on top of offensive linemen.
13.0worse to better0.0
Accepted penalties called on him (holding, false starts and the rest) for every 1,000 snaps he plays. Fewer is better.
The box score: A season total is bigger for the lineman who simply played more snaps.
Does it show up in winning? Across 505 games league-wide, a good or bad game on penalties per 1,000 snaps from a offensive lineman has not lined up much with his team winning (54% wins in the best third, 57% in the worst).
Holding per 1,000 snaps
Mostly luck so far
3.0lower is better
Too early to rank. On 334 snaps, luck still decides who is on top of offensive linemen.
6.4worse to better0.0
Offensive holding penalties for every 1,000 snaps. It is part of the penalty rate, shown on its own because holding is the penalty that blocking causes. Fewer is better.
The box score: A season total is bigger for the lineman who simply played more snaps.
Does it show up in winning? Across 505 games league-wide, a good or bad game on holding per 1,000 snaps from a offensive lineman has not lined up much with his team winning (53% wins in the best third, 58% in the worst).
False starts per 1,000 snaps
Mostly luck so far
6.0lower is better
Too early to rank. On 334 snaps, luck still decides who is on top of offensive linemen.
6.6worse to better0.0
False starts for every 1,000 snaps: a lapse in focus rather than in blocking. Fewer is better.
The box score: A season total is bigger for the lineman who simply played more snaps.
Does it show up in winning? Across 505 games league-wide, a good or bad game on false starts per 1,000 snaps from a offensive lineman has not lined up much with his team winning (54% wins in the best third, 58% in the worst).
07
07 / 12
How he plays
Tendencies: how his game differs from the offensive linemen around him. These are not better or worse, only different, and often say as much about the offense or defense he plays in as about him.
Share of snaps when he plays
Style
100%
Plays nearly every snap. His number is higher than most offensive linemen'. The typical offensive lineman is at 99% (nearly all).
28%low to high · typical 99%100%
The share of the offense's snaps he is on the field for in the games he plays. It says whether he is a full-time starter or a part of a rotation.
08
08 / 12
Contract & cap
Aireontae Ersery's deal is 4 years and $9.2M, $2.3M a year. $7.4M of it is guaranteed, 80% of the total.
Per year
$2.3M
average over the deal
Cap hit, 2026
$2.1M
0.7% of the $301.2M cap
Guaranteed
$7.4M
80% of the total, at signing
Runs through
–
4-year deal, final year not tracked
115th-highest paid of the 161 offensive linemen we track
Each dot is one of the offensive linemen on the teams we track, placed by what he is paid a year.
Pay against play
Early read
Among the 161 offensive linemen we have a grade and a contract for, Aireontae Ersery is 156th on the field and 115th in pay. His grade is still an early read, so this says nothing yet about whether his pay is fair.
On the field (overall grade)156 of 161
In pay115 of 161
Ranks are among the 161 offensive linemen on the teams we track who have both a grade and a contract. A rank near the right of a bar is better play or higher pay.
Contract figures as of 2026-10-12, read from public cap sites (StickToTheModel team cap pages and OverTheCap contracts list and player pages) into a file we keep by hand, for all 32 teams. A deal signed, cut or reworked since may differ, and cap hits are rounded to $0.1M.
09
09 / 12
Playing time
He has played in 5 of his team's 5 games with snap counts, on the field for about 100% of the team's offensive plays when he plays.
100%
BUF
100%
CIN
100%
IND
100%
DAL
100%
TEN
Each column is a game: the share of his team's offensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.
10
10 / 12
Game by game
Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level. A dash means that number is not in yet (charting posts a day or two after a game), not a zero.
Line run successHigher is better
▲ Best game
40%Week 1 BUF, L 31–36on 30 runs
▼ Worst game
7%Week 2 CIN, L 6–20on 15 runs
Sacks allowed by his lineLower is better
▲ Best game (lowest)
5.7%Week 5 TEN, W 26–3on 35 dropbacks
▼ Worst game (highest)
10.0%Week 3 IND, L 17–19on 30 dropbacks
Aireontae Ersery game by game
Game
Result
Snaps
Snaps
GS
Pen
Hold
FS
Line runs
Line sack rate
Penalties/1,000
Wk 1vs BUF
L 31–36
100%
79
1
2
1
1
40%
7.1%
25.3
Wk 2vs CIN
L 6–20
100%
80
1
0
0
0
7%
6.9%
0.0
Wk 3vs IND
L 17–19
100%
54
1
0
0
0
35%
10.0%
0.0
Wk 4vs DAL
L 30–34
100%
55
1
1
0
1
24%
6.3%
18.2
Wk 5vs TEN
W 26–3
100%
66
1
1
0
0
39%
5.7%
15.2
11
11 / 12
The box score
The traditional totals, with where each ranks among offensive linemen. A total rewards volume, which is why the advanced numbers above matter.
Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.
Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.