Grades updated Rechecked every few hours on game days
The read
Noah grades well below average among tight ends so far, with no number far from the middle.
Not playing lately: He played in 3 of his team's first 3 games, then did not play in the last 1 game.
Written from his numbers, not from film. 3 games are behind the season figures.
How he stacks up
Every graded stat at a glance, against all the tight ends in the league.
Drop rate1000.0%1st of 34small sample
Catches over expected16−4.0 pts32nd of 38small sample
Share of the team's passes1110%34th of 38
EPA per target5−0.2936th of 38small sample
Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying tight ends. Faded bars are still small samples.
How he has progressed
Where he has ranked among tight ends after each week, and every game behind it.
Season rank holding near the 5th percentile since Wk 1.
The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.
EPA per target game by game
Week
Opponent
That game
targets
Season rank after
1
vs DET
−1.07
8
0th pct
3
vs LV
+1.17
4
6th pct
5
vs MIN
+0.12
1
5th pct
One game is a small sample: a single stat over 4 targets can swing on a handful of plays. Shaded rows are the recent stretch.
The numbers, in context
Each one against every tight end with at least 12 targets. Right on the strip is better.
EPA per target
▼Among the weakest
−0.29
36th of 38 tight ends · bottom 8%
−0.20worse to better+0.62
Expected points added: how many points the play added to (or took from) the offense's scoring chances, given the down, the distance and the field position. Every target counts, caught or not, so a receiver cannot hide behind a catch total.
The box score: Receiving yards rise with targets, not with what the targets were worth.
Does it show up in winning? Across 64 games league-wide, teams won 69% of the time when their tight end was in the best third on EPA per target, and 24% when he was in the worst third.
Catches over expected
▼Well below typical
−4.0 pts
32nd of 38 tight ends · bottom 19%
−6.8 ptsworse to better+12.7 pts
His catch rate compared with what each target's difficulty predicted. +4 means he catches 4 more of every 100 targets than the throws suggested.
The box score: Catch rate rewards the receiver who is only thrown easy passes.
Does it show up in winning? Across 63 games league-wide, teams won 60% of the time when their tight end was in the best third on catches over expected, and 33% when he was in the worst third.
Drop rate
▲Elite
0.0%lower is better
1st of 34 tight ends · top 3%
9.0%worse to better0.0%
Passes charted as drops, per target. Fewer is better. Almost everyone has few, so it is shown but not counted in his overall grade.
The box score: Drops are not an official stat.
Does it show up in winning? Across 52 games league-wide, a good or bad game on drop rate from a tight end has not lined up much with his team winning (41% wins in the best third, 65% in the worst).
Share of the team's passes
▼Well below typical
10%
34th of 38 tight ends · bottom 14%
10%worse to better20%
The portion of his team's pass attempts that were thrown to him, in the games he was targeted. It shows whether he is the focus of the offense.
The box score: Targets and receptions do not say how big the offense's passing game was.
Does it show up in winning? Across 172 games league-wide, teams won 56% of the time when their tight end was in the best third on share of the team's passes, and 37% when he was in the worst third.
How he plays
Tendencies: how his game differs from the tight ends around him. These are not better or worse, only different, and often say as much about the offense or defense he plays in as about him.
Average depth of target
Style
5.1 yds
Works the short game, more than most tight ends. A typical one is 6.3 yds.
4.6 ydslow to high8.8 yds
How far downfield his targets are, on average. It is a role, not a grade.
Deep targets
Style
0%
Rarely goes deep, and more so than almost any of the tight ends. A typical one is 6%.
0%low to high12%
The share of his targets that are 20 or more yards downfield.
Contested targets
Style
17%
Gets targeted in tight coverage, more than most tight ends. A typical one is 13%.
4%low to high27%
The share of his targets charted as contested: a defender is on him at the catch point. It says how he is used, not whether he wins.
Screen targets
Style
0%
Is rarely a screen target, and more so than almost any of the tight ends. A typical one is 5%.
0%low to high17%
The share of his targets that are screen passes, a sign his yards come from the offense's design.
Playing time
He has played in 3 of his team's 4 games with snap counts, on the field for about 47% of the team's offensive plays when he plays.
Not playing lately. He played in 3 of his team's first 3 games, then did not play in the last 1 game.
41%
DET
44%
BAL
57%
LV
out
ATL
?
MIN
Each column is a game: the share of his team's offensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.
Game by game
Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.
Noah Fant game by game
Game
Result
Snaps
Tgt
Rec
Yds
TD
EPA/target
CROE
Target share
Wk 1vs DET
L 30–31
41%
8
4
33
1
−1.07
−22.3 pts
13%
Wk 3vs LV
L 27–35
57%
4
4
33
2
+1.17
+26.9 pts
9%
Wk 5vs MIN
L 13–23
–
1
1
7
0
+0.12
+18.6 pts
4%
The box score
The traditional totals, with where each ranks among tight ends. A total rewards volume, which is why the advanced numbers above matter.
Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.
Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.