Grades updated Rechecked every few hours on game days
The read
Quentin grades well below average among wide receivers so far, with no number far from the middle.
Written from his numbers, not from film. 4 games are behind the season figures.
How he stacks up
Every graded stat at a glance, against all the wide receivers in the league.
Share of the team's passes4314%54th of 94
Drop rate1311.1%74th of 85small sample
EPA per target12−0.1183rd of 94small sample
Catches over expected0−27.3 pts94th of 94small sample
Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying wide receivers. Faded bars are still small samples.
How he has progressed
Where he has ranked among wide receivers after each week, and every game behind it.
Season rank holding near the 14th percentile since Wk 2.
The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.
EPA per target game by game
Week
Opponent
That game
targets
Season rank after
1
vs ARI
−0.18
6
–
2
vs LV
−0.47
5
14th pct
3
vs BUF
−0.31
5
11th pct
4
vs SEA
+1.53
2
14th pct
One game is a small sample: a single stat over 5 targets can swing on a handful of plays. Shaded rows are the recent stretch.
The numbers, in context
Each one against every wide receiver with at least 12 targets. Right on the strip is better.
EPA per target
▼Well below typical
−0.11
83rd of 94 wide receivers · bottom 13%
−0.14worse to better+0.75
Expected points added: how many points the play added to (or took from) the offense's scoring chances, given the down, the distance and the field position. Every target counts, caught or not, so a receiver cannot hide behind a catch total.
The box score: Receiving yards rise with targets, not with what the targets were worth.
Does it show up in winning? Across 208 games league-wide, teams won 64% of the time when their wide receiver was in the best third on EPA per target, and 36% when he was in the worst third.
Catches over expected
▼Among the weakest
−27.3 pts
94th of 94 wide receivers · bottom 2%
−12.8 ptsworse to better+13.2 pts
His catch rate compared with what each target's difficulty predicted. +4 means he catches 4 more of every 100 targets than the throws suggested.
The box score: Catch rate rewards the receiver who is only thrown easy passes.
Does it show up in winning? Across 207 games league-wide, teams won 62% of the time when their wide receiver was in the best third on catches over expected, and 39% when he was in the worst third.
Drop rate
▼Well below typical
11.1%lower is better
74th of 85 wide receivers · bottom 15%
12.8%worse to better0.0%
Passes charted as drops, per target. Fewer is better. Almost everyone has few, so it is shown but not counted in his overall grade.
The box score: Drops are not an official stat.
Does it show up in winning? Across 174 games league-wide, a good or bad game on drop rate from a wide receiver has not lined up much with his team winning (50% wins in the best third, 48% in the worst).
Share of the team's passes
●Typical
14%
54th of 94 wide receivers · bottom 44%
9%worse to better25%
The portion of his team's pass attempts that were thrown to him, in the games he was targeted. It shows whether he is the focus of the offense.
The box score: Targets and receptions do not say how big the offense's passing game was.
Does it show up in winning? Across 425 games league-wide, a good or bad game on share of the team's passes from a wide receiver has not lined up much with his team winning (56% wins in the best third, 54% in the worst).
How he plays
Tendencies: how his game differs from the wide receivers around him. These are not better or worse, only different, and often say as much about the offense or defense he plays in as about him.
Average depth of target
Style
13.2 yds
Works downfield, more than most wide receivers. A typical one is 11.7 yds.
6.4 ydslow to high16.4 yds
How far downfield his targets are, on average. It is a role, not a grade.
Deep targets
Style
28%
Goes deep often, more than most wide receivers. A typical one is 19%.
6%low to high30%
The share of his targets that are 20 or more yards downfield.
Contested targets
Style
6%
Gets targeted in open space, and more so than almost any of the wide receivers. A typical one is 18%.
5%low to high37%
The share of his targets charted as contested: a defender is on him at the catch point. It says how he is used, not whether he wins.
Screen targets
Style
0%
Is rarely a screen target, and more so than almost any of the wide receivers. A typical one is 5%.
0%low to high20%
The share of his targets that are screen passes, a sign his yards come from the offense's design.
Playing time
He has played in 4 of his team's 4 games with snap counts, on the field for about 80% of the team's offensive plays when he plays.
78%
ARI
81%
LV
87%
BUF
75%
SEA
?
DEN
Each column is a game: the share of his team's offensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.
Game by game
Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.
Quentin Johnston game by game
Game
Result
Snaps
Tgt
Rec
Yds
TD
EPA/target
CROE
Target share
Wk 1vs ARI
L 14–26
78%
6
2
17
0
−0.18
−41.5 pts
20%
Wk 2vs LV
L 14–26
81%
5
1
7
0
−0.47
−39.3 pts
17%
Wk 3vs BUF
L 16–24
87%
5
2
34
0
−0.31
−18.6 pts
14%
Wk 4vs SEA
L 23–30
75%
2
1
44
0
+1.53
+24.1 pts
6%
The box score
The traditional totals, with where each ranks among wide receivers. A total rewards volume, which is why the advanced numbers above matter.
Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.
Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.