LV Las Vegas Raiders · RB· #4

Mike Washington Jr.

Age
23
Height
6'2"
Weight
228 lbs
College
Arkansas; New Mexico State; Buffalo
Drafted
2026, No. 122 overall (LV)
Experience
Rookie

54

Overall grade

21st of 54 running backs

Above typical

about average; 50 is average

Grades updated Rechecked every few hours on game days

The read

Mike grades about average among running backs so far, with no number far from the middle.

Lately he is playing worse. Yards after contact is 1.4 yds over the last 2 games (9 carries), against 3.6 yds before that. The change points one way, but a few plays could still explain it.

Written from his numbers, not from film. 5 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the running backs in the league.

  • Yards after contact2.8 yds3rd of 51small sample
  • Explosive runs12.0%15th of 54small sample
  • Stuffed runs16%22nd of 54small sample
  • EPA per carry−0.0724th of 54small sample
  • Broken tackles4.2 per 10031st of 51small sample
  • Success rate36%33rd of 54small sample

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying running backs. Faded bars are still small samples.

How he has progressed

Where he has ranked among running backs after each week, and every game behind it.

WorstMiddleBestrecent12345Week 3: 100th percentileWeek 4: 53rd percentileWeek 5: 57th percentile57th

Season rank slipped: 100th to 57th percentile since Wk 3.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

EPA per carry game by game
WeekOpponentThat gamecarriesSeason rank after
1vs MIA−0.137–
2vs LAC−0.483–
3vs NO+0.865100th pct
4vs KC−0.46953rd pct
5vs NE+0.39157th pct

One game is a small sample: a single stat over 5 carries can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every running back with at least 20 carries. Right on the strip is better.

EPA per carry

Typical

−0.07

24th of 54 running backs · top 45%

Expected points added: how many points the play added to (or took from) the offense's scoring chances, given the down, the distance and the field position. A 4-yard run on 3rd-and-8 loses points even though it gains yards.

The box score: Yards per carry credits a 5-yard run on 3rd-and-15 and ignores the goal-line carry that scores.

Does it show up in winning? Across 153 games league-wide, teams won 60% of the time when their running back was in the best third on EPA per carry, and 46% when he was in the worst third.

Last 2 games: −0.37 (10) vs +0.13 before−23.7grade points downLeaning that way

Small sample: could move a lot · 25 carries · true level likely −0.40 to +0.25

Success rate

Below typical

36%

33rd of 54 running backs · bottom 41%

How often a carry gains enough to keep the offense on schedule.

The box score: Rushing yards pile up on carries that did not help.

Does it show up in winning? Across 153 games league-wide, teams won 67% of the time when their running back was in the best third on success rate, and 49% when he was in the worst third.

Last 2 games: 30% (10) vs 40% before−8.7grade points downWithin the noise

Small sample: could move a lot · 25 carries · true level likely 20% to 52%

Explosive runs

Above typical

12.0%

15th of 54 running backs · top 28%

The share of his carries that go 10 yards or more.

The box score: A long run is in the yardage total but its frequency is not.

Does it show up in winning? Across 153 games league-wide, teams won 74% of the time when their running back was in the best third on explosive runs, and 45% when he was in the worst third.

Last 2 games: 10.0% (10) vs 13.3% before−5.9grade points downWithin the noise

Small sample: could move a lot · 25 carries · true level likely 0.3% to 23.7%

Yards after contact

Elite

2.8 yds

3rd of 51 running backs · top 6%

Yards he gains per carry after the first defender touches him. The blockers have done their job by then; this part is the back.

The box score: Rushing yards credit the line and the back alike.

Does it show up in winning? Across 128 games league-wide, teams won 71% of the time when their running back was in the best third on yards after contact, and 50% when he was in the worst third.

Last 2 games: 1.4 yds (9) vs 3.6 yds before−29.5grade points downA clear change

Small sample: could move a lot · 24 carries · true level likely 1.8 yds to 3.8 yds

Broken tackles

Below typical

4.2 per 100

31st of 51 running backs · bottom 42%

Tackles he breaks per 100 carries, as charted by Pro Football Reference.

The box score: A broken tackle is not recorded anywhere in the box score.

Does it show up in winning? Across 128 games league-wide, a good or bad game on broken tackles from a running back has not lined up much with his team winning (62% wins in the best third, 55% in the worst).

Last 2 games: 0.0 per 100 (9) vs 6.7 per 100 before−8.9grade points downWithin the noise

Small sample: could move a lot · 24 carries · true level likely -2.7 per 100 to 11.0 per 100

Stuffed runs

Above typical

16%lower is better

22nd of 54 running backs · top 41%

The share of his carries that gain nothing or lose yards. Fewer is better, and the line shares the blame.

The box score: Hidden inside the yards per carry.

Does it show up in winning? Across 153 games league-wide, a good or bad game on stuffed runs from a running back has not lined up much with his team winning (60% wins in the best third, 53% in the worst).

Last 2 games: 30% (10) vs 7% before−23.5grade points downLeaning that way

Small sample: could move a lot · 25 carries · true level likely 3% to 29%

How he plays

Tendencies: how his game differs from the running backs around him. These are not better or worse, only different, and often say as much about the offense or defense he plays in as about him.

Yards before contact

Style

2.2 yds

Right around the middle of running backs: a typical one is 2.3 yds.

Yards per carry before a defender touches him. That is mostly the line and the scheme, so it is shown, not graded.

Small sample: could move a lot · 24 carries

Runs to the edge

Style

35%

Gets to the edge, more than most running backs. A typical one is 25%.

The share of his carries run around the end instead of between the tackles.

Small sample: could move a lot · 20 carries

Carries from shotgun

Style

32%

Right around the middle of running backs: a typical one is 34%.

The share of his carries that start with the quarterback in shotgun, a sign of what kind of run game he lives in.

Sample still growing · 25 carries

Playing time

He has played in 4 of his team's 4 games with snap counts, on the field for about 19% of the team's offensive plays when he plays.

Each column is a game: the share of his team's offensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

Mike Washington Jr. game by game
GameResultSnapsCarYdsTDEPA/carrySuccess10+ yd runsYAC/carry
Wk 1 vs MIAW 27–1319%7410−0.1343%14.3%1.6 yds
Wk 2 vs LACW 26–1419%370−0.480%0.0%1.0 yds
Wk 3 vs NOW 35–2716%5541+0.8660%20.0%8.0 yds
Wk 4 vs KCL 27–3021%9180−0.4622%11.1%1.4 yds
Wk 5 vs NEL 17–45–150+0.39100%0.0%–

The box score

The traditional totals, with where each ranks among running backs. A total rewards volume, which is why the advanced numbers above matter.

Mike Washington Jr. box score totals
StatTotalRank
Carries2552nd of 54
Rushing yards12540th of 54
Rushing touchdowns129th of 54

Players with a similar profile

The running backs whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.

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Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.