BAL Baltimore Ravens · RB· #22

Derrick Henry

Age
32
Height
6'3"
Weight
252 lbs
College
Alabama
Drafted
2016, No. 45 overall (TEN)
Experience
11th NFL season

54

Overall grade

19th of 54 running backs

Above typical

about average; 50 is average

Grades updated Rechecked every few hours on game days

The read

Derrick's best number is success rate: 44%, 12th of 54 among running backs.

Lately he is playing worse. Success rate is 33% over the last 2 games (48 carries), against 52% before that. The change points one way, but a few plays could still explain it.

Written from his numbers, not from film. 5 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the running backs in the league.

  • Success rate44%12th of 54
  • Yards after contact2.3 yds13th of 51
  • EPA per carry−0.0319th of 54
  • Explosive runs9.7%22nd of 54
  • Broken tackles4.5 per 10029th of 51
  • Stuffed runs19%33rd of 54

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying running backs. Faded bars are still small samples.

How he has progressed

Where he has ranked among running backs after each week, and every game behind it.

WorstMiddleBestrecent12345Week 1: 91st percentileWeek 2: 100th percentileWeek 3: 71st percentileWeek 4: 60th percentileWeek 5: 66th percentile66th

Season rank slipped: 91st to 66th percentile since Wk 1.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

EPA per carry game by game
WeekOpponentThat gamecarriesSeason rank after
1vs IND+0.332391st pct
2vs NO+0.1816100th pct
3vs DAL−0.422671st pct
4vs TEN−0.142360th pct
5vs ATL+0.022566th pct

One game is a small sample: a single stat over 23 carries can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every running back with at least 20 carries. Right on the strip is better.

EPA per carry

Above typical

−0.03

19th of 54 running backs · top 36%

Expected points added: how many points the play added to (or took from) the offense's scoring chances, given the down, the distance and the field position. A 4-yard run on 3rd-and-8 loses points even though it gains yards.

The box score: Yards per carry credits a 5-yard run on 3rd-and-15 and ignores the goal-line carry that scores.

Does it show up in winning? Across 153 games league-wide, teams won 60% of the time when their running back was in the best third on EPA per carry, and 46% when he was in the worst third.

Last 2 games: −0.06 (48) vs −0.00 before−3.2grade points downWithin the noise

Sample still growing · 113 carries · true level likely −0.18 to +0.12

Success rate

Well above typical

44%

12th of 54 running backs · top 23%

How often a carry gains enough to keep the offense on schedule.

The box score: Rushing yards pile up on carries that did not help.

Does it show up in winning? Across 153 games league-wide, teams won 67% of the time when their running back was in the best third on success rate, and 49% when he was in the worst third.

Last 2 games: 33% (48) vs 52% before−18.1grade points downA clear change

Sample still growing · 113 carries · true level likely 37% to 52%

Explosive runs

Above typical

9.7%

22nd of 54 running backs · top 41%

The share of his carries that go 10 yards or more.

The box score: A long run is in the yardage total but its frequency is not.

Does it show up in winning? Across 153 games league-wide, teams won 74% of the time when their running back was in the best third on explosive runs, and 45% when he was in the worst third.

Last 2 games: 10.4% (48) vs 9.2% before+1.6grade points upWithin the noise

Sample still growing · 113 carries · true level likely 5.0% to 14.5%

Yards after contact

Well above typical

2.3 yds

13th of 51 running backs · top 26%

Yards he gains per carry after the first defender touches him. The blockers have done their job by then; this part is the back.

The box score: Rushing yards credit the line and the back alike.

Does it show up in winning? Across 128 games league-wide, teams won 71% of the time when their running back was in the best third on yards after contact, and 50% when he was in the worst third.

Last 2 games: 1.4 yds (23) vs 2.7 yds before−16.6grade points downA clear change

Sample still growing · 89 carries · true level likely 1.8 yds to 2.9 yds

Broken tackles

Typical

4.5 per 100

29th of 51 running backs · bottom 46%

Tackles he breaks per 100 carries, as charted by Pro Football Reference.

The box score: A broken tackle is not recorded anywhere in the box score.

Does it show up in winning? Across 128 games league-wide, a good or bad game on broken tackles from a running back has not lined up much with his team winning (62% wins in the best third, 55% in the worst).

Last 2 games: 0.0 per 100 (23) vs 6.1 per 100 before−7.8grade points downLeaning that way

Sample still growing · 89 carries · true level likely 0.8 per 100 to 8.2 per 100

Stuffed runs

Below typical

19%lower is better

33rd of 54 running backs · bottom 41%

The share of his carries that gain nothing or lose yards. Fewer is better, and the line shares the blame.

The box score: Hidden inside the yards per carry.

Does it show up in winning? Across 153 games league-wide, a good or bad game on stuffed runs from a running back has not lined up much with his team winning (60% wins in the best third, 53% in the worst).

Last 2 games: 23% (48) vs 15% before−4.8grade points downLeaning that way

Sample still growing · 113 carries · true level likely 12% to 25%

How he plays

Tendencies: how his game differs from the running backs around him. These are not better or worse, only different, and often say as much about the offense or defense he plays in as about him.

Yards before contact

Style

1.9 yds

Gets little room, more than most running backs. A typical one is 2.3 yds.

Yards per carry before a defender touches him. That is mostly the line and the scheme, so it is shown, not graded.

Sample still growing · 89 carries

Runs to the edge

Style

32%

Gets to the edge, more than most running backs. A typical one is 25%.

The share of his carries run around the end instead of between the tackles.

Sample still growing · 99 carries

Carries from shotgun

Style

25%

Runs from under center, more than most running backs. A typical one is 34%.

The share of his carries that start with the quarterback in shotgun, a sign of what kind of run game he lives in.

Solid sample · 113 carries

Playing time

He has played in 4 of his team's 4 games with snap counts, on the field for about 59% of the team's offensive plays when he plays.

Each column is a game: the share of his team's offensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

Derrick Henry game by game
GameResultSnapsCarYdsTDEPA/carrySuccess10+ yd runsYAC/carry
Wk 1 vs INDW 41–2354%231423+0.3352%17.4%4.0 yds
Wk 2 vs NOL 17–2453%16681+0.1881%0.0%2.1 yds
Wk 3 vs DALW 34–3167%26892−0.4235%7.7%1.8 yds
Wk 4 vs TENW 24–1862%23731−0.1426%13.0%1.4 yds
Wk 5 vs ATLW 30–23–251040+0.0240%8.0%–

The box score

The traditional totals, with where each ranks among running backs. A total rewards volume, which is why the advanced numbers above matter.

Derrick Henry box score totals
StatTotalRank
Carries1131st of 54
Rushing yards4764th of 54
Rushing touchdowns71st of 54

Players with a similar profile

The running backs whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.

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Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.