LAC Los Angeles Chargers · RB· #34 · also kick returner

Keaton Mitchell

Age
24
Height
5'8"
Weight
190 lbs
College
East Carolina
Drafted
Not drafted
Experience
4th NFL season

54

Overall grade

16th of 54 running backs

Above typical

about average; 50 is average

Grades updated Rechecked every few hours on game days

The read

Keaton grades about average among running backs so far, with no number far from the middle.

Lately he is playing worse. Broken tackles is 0.0 per 100 over the last 2 games (10 carries), against 23.5 per 100 before that. The change points one way, but a few plays could still explain it.

Written from his numbers, not from film. 5 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the running backs in the league.

  • Broken tackles14.8 per 1004th of 51small sample
  • Explosive runs12.5%12th of 54small sample
  • Stuffed runs16%19th of 54small sample
  • Yards after contact2.0 yds18th of 51small sample
  • Success rate38%27th of 54small sample
  • EPA per carry−0.1739th of 54small sample

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying running backs. Faded bars are still small samples.

How he has progressed

Where he has ranked among running backs after each week, and every game behind it.

WorstMiddleBestrecent12345Week 3: 45th percentileWeek 4: 43rd percentileWeek 5: 28th percentile28th

Season rank slipped: 45th to 28th percentile since Wk 3.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

EPA per carry game by game
WeekOpponentThat gamecarriesSeason rank after
1vs ARI−0.294–
2vs LV−0.165–
3vs BUF−0.00845th pct
4vs SEA−0.15943rd pct
5vs DEN−0.37628th pct

One game is a small sample: a single stat over 6 carries can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every running back with at least 20 carries. Right on the strip is better.

EPA per carry

Below typical

−0.17

39th of 54 running backs · bottom 30%

Expected points added: how many points the play added to (or took from) the offense's scoring chances, given the down, the distance and the field position. A 4-yard run on 3rd-and-8 loses points even though it gains yards.

The box score: Yards per carry credits a 5-yard run on 3rd-and-15 and ignores the goal-line carry that scores.

Does it show up in winning? Across 153 games league-wide, teams won 60% of the time when their running back was in the best third on EPA per carry, and 46% when he was in the worst third.

Last 2 games: −0.24 (15) vs −0.12 before−2.7grade points downWithin the noise

Small sample: could move a lot · 32 carries · true level likely −0.46 to +0.11

Success rate

Typical

38%

27th of 54 running backs · top 50%

How often a carry gains enough to keep the offense on schedule.

The box score: Rushing yards pile up on carries that did not help.

Does it show up in winning? Across 153 games league-wide, teams won 67% of the time when their running back was in the best third on success rate, and 49% when he was in the worst third.

Last 2 games: 27% (15) vs 47% before−18.9grade points downLeaning that way

Small sample: could move a lot · 32 carries · true level likely 23% to 52%

Explosive runs

Well above typical

12.5%

12th of 54 running backs · top 23%

The share of his carries that go 10 yards or more.

The box score: A long run is in the yardage total but its frequency is not.

Does it show up in winning? Across 153 games league-wide, teams won 74% of the time when their running back was in the best third on explosive runs, and 45% when he was in the worst third.

Last 2 games: 6.7% (15) vs 17.6% before−18.1grade points downLeaning that way

Small sample: could move a lot · 32 carries · true level likely 2.2% to 22.8%

Yards after contact

Above typical

2.0 yds

18th of 51 running backs · top 36%

Yards he gains per carry after the first defender touches him. The blockers have done their job by then; this part is the back.

The box score: Rushing yards credit the line and the back alike.

Does it show up in winning? Across 128 games league-wide, teams won 71% of the time when their running back was in the best third on yards after contact, and 50% when he was in the worst third.

Last 2 games: 1.0 yds (10) vs 2.6 yds before−19.8grade points downLeaning that way

Small sample: could move a lot · 27 carries · true level likely 1.1 yds to 3.0 yds

Broken tackles

Elite

14.8 per 100

4th of 51 running backs · top 8%

Tackles he breaks per 100 carries, as charted by Pro Football Reference.

The box score: A broken tackle is not recorded anywhere in the box score.

Does it show up in winning? Across 128 games league-wide, a good or bad game on broken tackles from a running back has not lined up much with his team winning (62% wins in the best third, 55% in the worst).

Last 2 games: 0.0 per 100 (10) vs 23.5 per 100 before−40.0grade points downA clear change

Small sample: could move a lot · 27 carries · true level likely 2.6 per 100 to 27.0 per 100

Stuffed runs

Above typical

16%lower is better

19th of 54 running backs · top 36%

The share of his carries that gain nothing or lose yards. Fewer is better, and the line shares the blame.

The box score: Hidden inside the yards per carry.

Does it show up in winning? Across 153 games league-wide, a good or bad game on stuffed runs from a running back has not lined up much with his team winning (60% wins in the best third, 53% in the worst).

Last 2 games: 20% (15) vs 12% before−7.2grade points downWithin the noise

Small sample: could move a lot · 32 carries · true level likely 5% to 27%

How he plays

Tendencies: how his game differs from the running backs around him. These are not better or worse, only different, and often say as much about the offense or defense he plays in as about him.

Yards before contact

Style

2.6 yds

Gets big lanes, more than most running backs. A typical one is 2.3 yds.

Yards per carry before a defender touches him. That is mostly the line and the scheme, so it is shown, not graded.

Small sample: could move a lot · 27 carries

Runs to the edge

Style

73%

Gets to the edge, and more so than almost any of the running backs. A typical one is 25%.

The share of his carries run around the end instead of between the tackles.

Sample still growing · 30 carries

Carries from shotgun

Style

50%

Runs from shotgun, and more so than almost any of the running backs. A typical one is 34%.

The share of his carries that start with the quarterback in shotgun, a sign of what kind of run game he lives in.

Sample still growing · 32 carries

Playing time

He has played in 4 of his team's 4 games with snap counts, on the field for about 33% of the team's offensive plays when he plays.

Each column is a game: the share of his team's offensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

Keaton Mitchell game by game
GameResultSnapsCarYdsTDEPA/carrySuccess10+ yd runsYAC/carry
Wk 1 vs ARIL 14–2631%490−0.2925%0.0%2.0 yds
Wk 2 vs LVL 14–2625%5240−0.1620%20.0%0.6 yds
Wk 3 vs BUFL 16–2438%8520−0.0075%25.0%4.3 yds
Wk 4 vs SEAL 23–3037%9420−0.1533%11.1%1.0 yds
Wk 5 vs DENL 17–23–6110−0.3717%0.0%–

The box score

The traditional totals, with where each ranks among running backs. A total rewards volume, which is why the advanced numbers above matter.

Keaton Mitchell box score totals
StatTotalRank
Carries3241st of 54
Rushing yards13835th of 54
Rushing touchdowns042nd of 54

Players with a similar profile

The running backs whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

As a kick returner

Points added and yards gained on kickoff returns.

The read

Keaton grades below average among kick returners so far, with no number far from the middle.

Written from his numbers, not from film. 5 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the kick returners in the league.

  • Yards per return23.5 yds44th of 53small sample
  • EPA per return+0.0845th of 53small sample

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying kick returners. Faded bars are still small samples.

How he has progressed

Where he has ranked among kick returners after each week, and every game behind it.

WorstMiddleBestrecent12345Week 2: 5th percentileWeek 3: 16th percentileWeek 4: 19th percentileWeek 5: 15th percentile15th

Season rank climbed: 5th to 15th percentile since Wk 2.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

EPA per return game by game
WeekOpponentThat gamereturnsSeason rank after
1vs ARI−0.312–
2vs LV+0.0625th pct
3vs BUF+0.31216th pct
4vs SEA+0.36119th pct
5vs DEN+0.10315th pct

One game is a small sample: a single stat over 2 returns can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every kick returner with at least 5 returns. Right on the strip is better.

EPA per return

Well below typical

+0.08

45th of 53 kick returners · bottom 17%

Expected points added: how many points the play added to (or took from) the offense's scoring chances, given the down, the distance and the field position. From his team's side, for each kickoff he returns.

The box score: Return average ignores the starting field position the team would have had anyway.

Does it show up in winning? Across 82 games league-wide, teams won 54% of the time when their kick returner was in the best third on EPA per return, and 30% when he was in the worst third.

Last 2 games: +0.16 (4) vs +0.02 before+6.8grade points upWithin the noise

Small sample: could move a lot · 10 returns · true level likely −0.34 to +0.49

Yards per return

Well below typical

23.5 yds

44th of 53 kick returners · bottom 19%

Average yards per kickoff return.

The box score: This is the box score number.

Does it show up in winning? Across 82 games league-wide, teams won 63% of the time when their kick returner was in the best third on yards per return, and 30% when he was in the worst third.

Last 2 games: 22.3 yds (4) vs 24.3 yds before−4.9grade points downWithin the noise

Small sample: could move a lot · 10 returns · true level likely 18.8 yds to 28.2 yds

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

Keaton Mitchell game by game
GameResultRetYdsEPA/returnYds/return
Wk 1 vs ARIL 14–26247−0.3123.5 yds
Wk 2 vs LVL 14–26247+0.0623.5 yds
Wk 3 vs BUFL 16–24252+0.3126.0 yds
Wk 4 vs SEAL 23–30128+0.3628.0 yds
Wk 5 vs DENL 17–23361+0.1020.3 yds

The box score

The traditional totals, with where each ranks among kick returners. A total rewards volume, which is why the advanced numbers above matter.

Keaton Mitchell box score totals
StatTotalRank
Returns1018th of 53
Return yards23524th of 53

Players with a similar profile

The kick returners whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.

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Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.