BUF Buffalo Bills · DL· #96

Deone Walker

Age
22
Height
6'7"
Weight
331 lbs
College
Kentucky
Drafted
2025, No. 109 overall (BUF)
Experience
2nd NFL season

56

Overall grade

19th of 96 interior linemen

Well above typical

above average; 50 is average

Grades updated Rechecked every few hours on game days

The read

Deone grades above average among interior linemen so far, with no number far from the middle.

Lately he is playing worse. Missed tackles is 29% over the last 2 games (7 tackle chances), against 0% before that. The change points one way, but a few plays could still explain it.

Written from his numbers, not from film. 4 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the interior linemen in the league.

  • Pressures per 100 snaps3.511th of 96small sample
  • Tackles for loss per 100 snaps1.514th of 96small sample
  • Sacks per 100 snaps0.530th of 96small sample
  • Missed tackles14%15th of 20small sample

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying interior linemen. Faded bars are still small samples.

How he has progressed

Where he has ranked among interior linemen after each week, and every game behind it.

WorstMiddleBestrecent12345Week 1: 63rd percentileWeek 2: 90th percentileWeek 3: 83rd percentileWeek 4: 90th percentile90th

Season rank climbed: 63rd to 90th percentile since Wk 1.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

Pressures per 100 snaps game by game
WeekOpponentThat gamesnapsSeason rank after
1vs HOU2.05163rd pct
2vs DET6.84490th pct
3vs LAC2.14883rd pct
4vs NE3.45990th pct

One game is a small sample: a single stat over 51 snaps can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every interior lineman with at least 80 snaps. Right on the strip is better.

Pressures per 100 snaps

Well above typical

3.5

11th of 96 interior linemen · top 12%

Sacks, hits and hurries as Pro Football Reference charts them, for every 100 snaps he plays. A pass rusher is doing his job on plays that never become a sack.

The box score: A sack total misses most of what a rusher does and depends on how many snaps he plays.

Does it show up in winning? Across 129 games league-wide, teams won 42% of the time when their interior lineman was in the best third on pressures per 100 snaps, and 28% when he was in the worst third.

Last 2 games: 2.8 (107) vs 4.2 before−8.1grade points downWithin the noise

Small sample: could move a lot · 202 snaps · true level likely 1.3 to 5.6

Sacks per 100 snaps

Above typical

0.5

30th of 96 interior linemen · top 32%

Sacks for every 100 snaps he plays. Rare, so it swings fast; pressures are the steadier read.

The box score: A sack total ignores how many snaps he played.

Does it show up in winning? Across 129 games league-wide, a good or bad game on sacks per 100 snaps from a interior lineman has not lined up much with his team winning (44% wins in the best third, 35% in the worst).

Last 2 games: 0.0 (107) vs 1.1 before−15.7grade points downWithin the noise

Small sample: could move a lot · 202 snaps · true level likely -0.3 to 1.3

Tackles for loss per 100 snaps

Well above typical

1.5

14th of 96 interior linemen · top 15%

Plays he ends behind the line of scrimmage, for every 100 snaps.

The box score: Tackles for loss are counted, but never against the snaps he played.

Does it show up in winning? Across 129 games league-wide, teams won 54% of the time when their interior lineman was in the best third on tackles for loss per 100 snaps, and 30% when he was in the worst third.

Last 2 games: 0.9 (107) vs 2.1 before−11.6grade points downWithin the noise

Small sample: could move a lot · 202 snaps · true level likely 0.1 to 2.9

Missed tackles

Below typical

14%lower is better

15th of 20 interior linemen · bottom 30%

The share of his tackle chances he missed. Fewer is better.

The box score: Tackle totals reward the player who gets the most chances, not the one who finishes them.

Does it show up in winning? Across 34 games league-wide, teams won 46% of the time when their interior lineman was in the best third on missed tackles, and 27% when he was in the worst third.

Last 2 games: 29% (7) vs 0% before−27.0grade points downLeaning that way

Small sample: could move a lot · 14 tackle chances · true level likely -3% to 31%

Playing time

He has played in 4 of his team's 4 games with snap counts, on the field for about 70% of the team's defensive plays when he plays.

Each column is a game: the share of his team's defensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

Deone Walker game by game
GameResultSnapsTklSoloAstTFLSacksPressPBUIntMissedPressures/100TFL/100Missed
Wk 1 vs HOUW 36–3165%6332110002.03.90%
Wk 2 vs DETW 41–3168%1010033006.80.00%
Wk 3 vs LACW 24–1670%3120011012.10.025%
Wk 4 vs NEL 26–2978%2201020013.41.733%

The box score

The traditional totals, with where each ranks among interior linemen. A total rewards volume, which is why the advanced numbers above matter.

Deone Walker box score totals
StatTotalRank
Tackles1225th of 96
Solo tackles620th of 96
Assisted tackles644th of 96
Tackles for loss315th of 96
Sacks112th of 96
Pressures75th of 96
Passes defended41st of 96
Interceptions01st of 96
Missed tackles25th of 96

Players with a similar profile

The interior linemen whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.

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Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.