CAR Carolina Panthers · DL· #94

Aaron Hall

Age
23
Height
6'4"
Weight
300 lbs
College
Duke
Drafted
Not drafted
Experience
Rookie

60

Overall grade

9th of 96 interior linemen

Elite

above average; 50 is average

Grades updated Rechecked every few hours on game days

The read

Aaron grades above average among interior linemen so far, with no number far from the middle.

Role is shrinking: When he plays he is on the field for about 3 of every 10 plays lately, down from about 5 of every 10 plays before.

Written from his numbers, not from film. 4 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the interior linemen in the league.

  • Missed tackles0%1st of 20small sample
  • Pressures per 100 snaps3.59th of 96small sample
  • Tackles for loss per 100 snaps0.933rd of 96small sample
  • Sacks per 100 snaps0.040th of 96small sample

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying interior linemen. Faded bars are still small samples.

How he has progressed

Where he has ranked among interior linemen after each week, and every game behind it.

WorstMiddleBestrecent12345Week 2: 66th percentileWeek 3: 77th percentileWeek 4: 92nd percentile92nd

Season rank climbed: 66th to 92nd percentile since Wk 2.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

Pressures per 100 snaps game by game
WeekOpponentThat gamesnapsSeason rank after
1vs CHI2.934–
2vs ATL2.34366th pct
3vs CLE5.91777th pct
4vs DET5.31992nd pct

One game is a small sample: a single stat over 28 snaps can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every interior lineman with at least 80 snaps. Right on the strip is better.

Pressures per 100 snaps

Elite

3.5

9th of 96 interior linemen · top 10%

Sacks, hits and hurries as Pro Football Reference charts them, for every 100 snaps he plays. A pass rusher is doing his job on plays that never become a sack.

The box score: A sack total misses most of what a rusher does and depends on how many snaps he plays.

Does it show up in winning? Across 129 games league-wide, teams won 42% of the time when their interior lineman was in the best third on pressures per 100 snaps, and 28% when he was in the worst third.

Last 2 games: 5.6 (36) vs 2.6 before

Small sample: could move a lot · 113 snaps · true level likely 0.6 to 6.5

Sacks per 100 snaps

Typical

0.0

40th of 96 interior linemen · top 42%

Sacks for every 100 snaps he plays. Rare, so it swings fast; pressures are the steadier read.

The box score: A sack total ignores how many snaps he played.

Does it show up in winning? Across 129 games league-wide, a good or bad game on sacks per 100 snaps from a interior lineman has not lined up much with his team winning (44% wins in the best third, 35% in the worst).

Last 2 games: 0.0 (36) vs 0.0 before

Small sample: could move a lot · 113 snaps · true level likely -1.5 to 1.5

Tackles for loss per 100 snaps

Above typical

0.9

33rd of 96 interior linemen · top 35%

Plays he ends behind the line of scrimmage, for every 100 snaps.

The box score: Tackles for loss are counted, but never against the snaps he played.

Does it show up in winning? Across 129 games league-wide, teams won 54% of the time when their interior lineman was in the best third on tackles for loss per 100 snaps, and 30% when he was in the worst third.

Last 2 games: 2.8 (36) vs 0.0 before

Small sample: could move a lot · 113 snaps · true level likely -0.6 to 2.3

Missed tackles

Elite

0%lower is better

1st of 20 interior linemen · top 5%

The share of his tackle chances he missed. Fewer is better.

The box score: Tackle totals reward the player who gets the most chances, not the one who finishes them.

Does it show up in winning? Across 34 games league-wide, teams won 46% of the time when their interior lineman was in the best third on missed tackles, and 27% when he was in the worst third.

Last 2 games: 0% (3) vs 0% before

Small sample: could move a lot · 10 tackle chances · true level likely -14% to 14%

Playing time

He has played in 4 of his team's 4 games with snap counts, on the field for about 40% of the team's defensive plays when he plays.

Role is shrinking. When he plays he is on the field for about 3 of every 10 plays lately, down from about 5 of every 10 plays before.

Each column is a game: the share of his team's defensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

Aaron Hall game by game
GameResultSnapsTklSoloAstTFLSacksPressPBUIntMissedPressures/100TFL/100Missed
Wk 1 vs CHIL 37–5945%1010010002.90.00%
Wk 2 vs ATLW 34–362%6150010002.30.00%
Wk 3 vs CLEL 18–2124%1010010005.90.00%
Wk 4 vs DETW 32–2627%2201010005.35.30%

The box score

The traditional totals, with where each ranks among interior linemen. A total rewards volume, which is why the advanced numbers above matter.

Aaron Hall box score totals
StatTotalRank
Tackles1055th of 96
Solo tackles353rd of 96
Assisted tackles731st of 96
Tackles for loss131st of 96
Sacks040th of 96
Pressures418th of 96
Passes defended033rd of 96
Interceptions01st of 96
Missed tackles042nd of 96

Players with a similar profile

The interior linemen whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.

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Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.