CLE Cleveland Browns · LB· #5

Quincy Williams

Age
30
Height
5'11"
Weight
230 lbs
College
Murray State
Drafted
2019, No. 98 overall (JAX)
Experience
8th NFL season

45

Overall grade

99th of 132 edge rushers

Below typical

below average; 50 is average

Grades updated Rechecked every few hours on game days

The read

The number holding him back is pressures per 100 snaps: 1.2, 101st of 132.

Lately he is playing better. Pressures per 100 snaps is 2.1 over the last 2 games (145 snaps), against 0.0 before that. The change points one way, but a few plays could still explain it.

Written from his numbers, not from film. 5 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the edge rushers in the league.

  • Tackles for loss per 100 snaps0.876th of 132
  • Sacks per 100 snaps0.084th of 132
  • Missed tackles12%41st of 58small sample
  • Pressures per 100 snaps1.2101st of 132

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying edge rushers. Faded bars are still small samples.

How he has progressed

Where he has ranked among edge rushers after each week, and every game behind it.

WorstMiddleBestrecent12345Week 1: 10th percentileWeek 2: 9th percentileWeek 3: 29th percentileWeek 4: 22nd percentile22nd

Season rank climbed: 10th to 22nd percentile since Wk 1.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

Pressures per 100 snaps game by game
WeekOpponentThat gamesnapsSeason rank after
1vs JAX0.05510th pct
2vs TB0.0599th pct
3vs CAR4.17429th pct
4vs PIT0.07122nd pct

One game is a small sample: a single stat over 65 snaps can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every edge rusher with at least 80 snaps. Right on the strip is better.

Pressures per 100 snaps

Well below typical

1.2

101st of 132 edge rushers · bottom 25%

Sacks, hits and hurries as Pro Football Reference charts them, for every 100 snaps he plays. A pass rusher is doing his job on plays that never become a sack.

The box score: A sack total misses most of what a rusher does and depends on how many snaps he plays.

Does it show up in winning? Across 233 games league-wide, teams won 60% of the time when their edge rusher was in the best third on pressures per 100 snaps, and 47% when he was in the worst third.

Last 2 games: 2.1 (145) vs 0.0 before+8.2grade points upLeaning that way

Solid sample · 259 snaps · true level likely 0.1 to 2.3

Sacks per 100 snaps

Below typical

0.0

84th of 132 edge rushers · bottom 38%

Sacks for every 100 snaps he plays. Rare, so it swings fast; pressures are the steadier read.

The box score: A sack total ignores how many snaps he played.

Does it show up in winning? Across 233 games league-wide, a good or bad game on sacks per 100 snaps from a edge rusher has not lined up much with his team winning (47% wins in the best third, 60% in the worst).

Last 2 games: 0.0 (145) vs 0.0 beforeevenWithin the noise

Sample still growing · 259 snaps · true level likely -0.6 to 0.6

Tackles for loss per 100 snaps

Typical

0.8

76th of 132 edge rushers · bottom 44%

Plays he ends behind the line of scrimmage, for every 100 snaps.

The box score: Tackles for loss are counted, but never against the snaps he played.

Does it show up in winning? Across 233 games league-wide, a good or bad game on tackles for loss per 100 snaps from a edge rusher has not lined up much with his team winning (53% wins in the best third, 55% in the worst).

Last 2 games: 0.7 (145) vs 0.9 beforeevenWithin the noise

Sample still growing · 259 snaps · true level likely -0.1 to 1.7

Missed tackles

Below typical

12%lower is better

41st of 58 edge rushers · bottom 32%

The share of his tackle chances he missed. Fewer is better.

The box score: Tackle totals reward the player who gets the most chances, not the one who finishes them.

Does it show up in winning? Across 96 games league-wide, a good or bad game on missed tackles from a edge rusher has not lined up much with his team winning (50% wins in the best third, 41% in the worst).

Last 2 games: 7% (14) vs 17% before+5.3grade points upWithin the noise

Small sample: could move a lot · 26 tackle chances · true level likely 0% to 23%

Playing time

He has played in 4 of his team's 4 games with snap counts, on the field for about 96% of the team's defensive plays when he plays.

Each column is a game: the share of his team's defensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

Quincy Williams game by game
GameResultSnapsTklSoloAstTFLSacksPressPBUIntMissedPressures/100TFL/100Missed
Wk 1 vs JAXL 10–3496%4310000010.00.020%
Wk 2 vs TBW 23–1991%6421000010.01.714%
Wk 3 vs CARW 21–1896%8441030014.11.410%
Wk 4 vs PITW 27–2499%4040001000.00.00%
Wk 5 vs NYJL 12–17–1064100100–––

The box score

The traditional totals, with where each ranks among edge rushers. A total rewards volume, which is why the advanced numbers above matter.

Quincy Williams box score totals
StatTotalRank
Tackles323rd of 132
Solo tackles172nd of 132
Assisted tackles153rd of 132
Tackles for loss322nd of 132
Sacks084th of 132
Pressures379th of 132
Passes defended26th of 132
Interceptions010th of 132
Missed tackles35th of 132

Players with a similar profile

The edge rushers whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.

← All players

Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.