HOU Houston Texans · DL· #96

Logan Hall

Age
26
Height
6'6"
Weight
283 lbs
College
Houston
Drafted
2022, No. 33 overall (TB)
Experience
5th NFL season

47

Overall grade

90th of 132 edge rushers

Below typical

about average; 50 is average

Grades updated Rechecked every few hours on game days

The read

Logan grades about average among edge rushers so far, with no number far from the middle.

Lately he is playing worse. Pressures per 100 snaps is 1.8 over the last 2 games (57 snaps), against 6.8 before that. The change points one way, but a few plays could still explain it.

Written from his numbers, not from film. 4 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the edge rushers in the league.

  • Sacks per 100 snaps1.039th of 132small sample
  • Pressures per 100 snaps4.042nd of 132small sample
  • Tackles for loss per 100 snaps1.058th of 132small sample
  • Missed tackles20%52nd of 58small sample

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying edge rushers. Faded bars are still small samples.

How he has progressed

Where he has ranked among edge rushers after each week, and every game behind it.

WorstMiddleBestrecent12345Week 3: 75th percentileWeek 4: 71st percentile71st

Season rank holding near the 71st percentile since Wk 3.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

Pressures per 100 snaps game by game
WeekOpponentThat gamesnapsSeason rank after
1vs BUF0.022–
2vs CIN13.622–
3vs IND0.02775th pct
4vs DAL3.33071st pct

One game is a small sample: a single stat over 25 snaps can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every edge rusher with at least 80 snaps. Right on the strip is better.

Pressures per 100 snaps

Above typical

4.0

42nd of 132 edge rushers · top 32%

Sacks, hits and hurries as Pro Football Reference charts them, for every 100 snaps he plays. A pass rusher is doing his job on plays that never become a sack.

The box score: A sack total misses most of what a rusher does and depends on how many snaps he plays.

Does it show up in winning? Across 233 games league-wide, teams won 60% of the time when their edge rusher was in the best third on pressures per 100 snaps, and 47% when he was in the worst third.

Last 2 games: 1.8 (57) vs 6.8 before−18.6grade points downLeaning that way

Small sample: could move a lot · 101 snaps · true level likely 0.7 to 7.2

Sacks per 100 snaps

Above typical

1.0

39th of 132 edge rushers · top 30%

Sacks for every 100 snaps he plays. Rare, so it swings fast; pressures are the steadier read.

The box score: A sack total ignores how many snaps he played.

Does it show up in winning? Across 233 games league-wide, a good or bad game on sacks per 100 snaps from a edge rusher has not lined up much with his team winning (47% wins in the best third, 60% in the worst).

Last 2 games: 0.0 (57) vs 2.3 before−19.4grade points downLeaning that way

Small sample: could move a lot · 101 snaps · true level likely -0.6 to 2.6

Tackles for loss per 100 snaps

Typical

1.0

58th of 132 edge rushers · top 44%

Plays he ends behind the line of scrimmage, for every 100 snaps.

The box score: Tackles for loss are counted, but never against the snaps he played.

Does it show up in winning? Across 233 games league-wide, a good or bad game on tackles for loss per 100 snaps from a edge rusher has not lined up much with his team winning (53% wins in the best third, 55% in the worst).

Last 2 games: 0.0 (57) vs 2.3 before−15.4grade points downLeaning that way

Small sample: could move a lot · 101 snaps · true level likely -0.6 to 2.6

Missed tackles

Well below typical

20%lower is better

52nd of 58 edge rushers · bottom 13%

The share of his tackle chances he missed. Fewer is better.

The box score: Tackle totals reward the player who gets the most chances, not the one who finishes them.

Does it show up in winning? Across 96 games league-wide, a good or bad game on missed tackles from a edge rusher has not lined up much with his team winning (50% wins in the best third, 41% in the worst).

Last 2 games: 17% (6) vs 25% before

Small sample: could move a lot · 10 tackle chances · true level likely -3% to 43%

Playing time

He has played in 4 of his team's 4 games with snap counts, on the field for about 38% of the team's defensive plays when he plays.

Each column is a game: the share of his team's defensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

Logan Hall game by game
GameResultSnapsTklSoloAstTFLSacksPressPBUIntMissedPressures/100TFL/100Missed
Wk 1 vs BUFL 31–3638%0000000000.00.0–
Wk 2 vs CINL 6–2037%32111300113.64.525%
Wk 3 vs INDL 17–1938%3120000010.00.025%
Wk 4 vs DALL 30–3438%1010010003.30.00%

The box score

The traditional totals, with where each ranks among edge rushers. A total rewards volume, which is why the advanced numbers above matter.

Logan Hall box score totals
StatTotalRank
Tackles7101st of 132
Solo tackles394th of 132
Assisted tackles476th of 132
Tackles for loss173rd of 132
Sacks146th of 132
Pressures461st of 132
Passes defended050th of 132
Interceptions010th of 132
Missed tackles210th of 132

Players with a similar profile

The edge rushers whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.

← All players

Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.