Grades updated Rechecked every few hours on game days
The read
Ji'Ayir grades about average among safeties so far, with no number far from the middle.
Written from his numbers, not from film. 5 games are behind the season figures.
How he stacks up
Every graded stat at a glance, against all the safeties in the league.
Passer rating allowed767413th of 50small sample
Yards allowed per target617.520th of 50small sample
Completion rate allowed5755%22nd of 50small sample
Passes defended per target519%25th of 50small sample
Missed tackles467%46th of 84small sample
Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying safeties. Faded bars are still small samples.
How he has progressed
Where he has ranked among safeties after each week, and every game behind it.
Season rank climbed: 30th to 68th percentile since Wk 3.
The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.
Yards allowed per target game by game
Week
Opponent
That game
targets
Season rank after
1
vs LAR
27.0
2
–
2
vs MIA
0.0
2
–
3
vs ARI
6.5
4
30th pct
4
vs DEN
0.7
3
68th pct
Lower is better for this stat. One game is a small sample: a single stat over 3 targets can swing on a handful of plays. Shaded rows are the recent stretch.
The numbers, in context
Each one against every safety with at least 10 targets. Right on the strip is better.
Yards allowed per target
▲Above typical
7.5lower is better
20th of 50 safeties · top 40%
12.5worse to better4.2
The yards the receiver he is covering gets each time he is targeted. Fewer is better.
The box score: Interceptions are rare and say little about the hundred plays where he is just covering.
Does it show up in winning? Across 35 games league-wide, a good or bad game on yards allowed per target from a safety has not lined up much with his team winning (64% wins in the best third, 64% in the worst).
Passer rating allowed
▲Well above typical
74lower is better
13th of 50 safeties · top 26%
113worse to better58
The passer rating of quarterbacks throwing at him. 158.3 is perfect for the passer, so lower is better for the defender.
The box score: Not in the box score.
Does it show up in winning? Across 35 games league-wide, teams won 73% of the time when their safety was in the best third on passer rating allowed, and 36% when he was in the worst third.
Completion rate allowed
●Typical
55%lower is better
22nd of 50 safeties · top 44%
74%worse to better40%
The share of passes thrown at him that are completed. Fewer is better.
The box score: Not in the box score.
Does it show up in winning? Across 35 games league-wide, teams won 82% of the time when their safety was in the best third on completion rate allowed, and 27% when he was in the worst third.
Passes defended per target
●Typical
9%
25th of 50 safeties · top 50%
0%worse to better22%
How often a pass thrown at him ends with him breaking it up. A cornerback does this far more often than he intercepts.
The box score: Passes defended are counted, but never against how often he was tested.
Does it show up in winning? Across 35 games league-wide, teams won 82% of the time when their safety was in the best third on passes defended per target, and 46% when he was in the worst third.
Missed tackles
●Typical
7%lower is better
46th of 84 safeties · bottom 47%
17%worse to better0%
The share of his tackle chances he missed. Fewer is better.
The box score: Tackle totals reward the player who gets the most chances, not the one who finishes them.
Does it show up in winning? Across 144 games league-wide, a good or bad game on missed tackles from a safety has not lined up much with his team winning (50% wins in the best third, 44% in the worst).
How he plays
Tendencies: how his game differs from the safeties around him. These are not better or worse, only different, and often say as much about the offense or defense he plays in as about him.
Depth of passes at him
Style
10.1 yds
Right around the middle of safeties: a typical one is 9.7 yds.
6.0 ydslow to high15.7 yds
How far downfield the passes thrown at him travel on average. It shows whether he is tested deep or underneath, which is a role, not a grade.
Playing time
He has played in 4 of his team's 4 games with snap counts, on the field for about 94% of the team's defensive plays when he plays.
90%
LAR
95%
MIA
95%
ARI
97%
DEN
?
SEA
Each column is a game: the share of his team's defensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.
Game by game
Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.
Ji'Ayir Brown game by game
Game
Result
Snaps
Tkl
Solo
Ast
TFL
Sacks
Press
PBU
Int
Missed
Yds/target
Rating against
Comp % against
PBU/target
Wk 1vs LAR
W 27–7
90%
4
2
2
0
0
0
0
0
1
27.0
119
100%
0%
Wk 2vs MIA
W 35–13
95%
11
4
7
1
0
0
0
0
1
0.0
40
0%
0%
Wk 3vs ARI
W 36–30
95%
6
2
4
0
0
0
1
0
0
6.5
92
75%
25%
Wk 4vs DEN
W 24–14
97%
4
3
1
0
0
0
0
0
0
0.7
42
33%
0%
Wk 5vs SEA
W 32–29
–
6
5
1
0
0
0
1
0
0
–
–
–
–
The box score
The traditional totals, with where each ranks among safeties. A total rewards volume, which is why the advanced numbers above matter.
Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.
Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.