CLE Cleveland Browns · DL· #57

Isaiah McGuire

Age
25
Height
6'4"
Weight
266 lbs
College
Missouri
Drafted
2023, No. 126 overall (CLE)
Experience
4th NFL season

51

Overall grade

54th of 132 edge rushers

Typical

about average; 50 is average

Grades updated Rechecked every few hours on game days

The read

Isaiah grades about average among edge rushers so far, with no number far from the middle.

Lately he is playing better. Tackles for loss per 100 snaps is 3.5 over the last 2 games (86 snaps), against 1.3 before that. A few plays could easily explain this. Worth watching, not worth believing yet.

Written from his numbers, not from film. 5 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the edge rushers in the league.

  • Tackles for loss per 100 snaps2.57th of 132small sample
  • Sacks per 100 snaps1.225th of 132small sample
  • Pressures per 100 snaps2.580th of 132
  • Missed tackles14%47th of 58small sample

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying edge rushers. Faded bars are still small samples.

How he has progressed

Where he has ranked among edge rushers after each week, and every game behind it.

WorstMiddleBestrecent12345Week 2: 23rd percentileWeek 3: 44th percentileWeek 4: 41st percentile41st

Season rank climbed: 23rd to 41st percentile since Wk 2.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

Pressures per 100 snaps game by game
WeekOpponentThat gamesnapsSeason rank after
1vs JAX2.737–
2vs TB0.04023rd pct
3vs CAR4.74344th pct
4vs PIT2.34341st pct

One game is a small sample: a single stat over 41 snaps can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every edge rusher with at least 80 snaps. Right on the strip is better.

Pressures per 100 snaps

Below typical

2.5

80th of 132 edge rushers · bottom 41%

Sacks, hits and hurries as Pro Football Reference charts them, for every 100 snaps he plays. A pass rusher is doing his job on plays that never become a sack.

The box score: A sack total misses most of what a rusher does and depends on how many snaps he plays.

Does it show up in winning? Across 233 games league-wide, teams won 60% of the time when their edge rusher was in the best third on pressures per 100 snaps, and 47% when he was in the worst third.

Last 2 games: 3.5 (86) vs 1.3 before+8.7grade points upLeaning that way

Sample still growing · 163 snaps · true level likely 0.4 to 4.5

Sacks per 100 snaps

Well above typical

1.2

25th of 132 edge rushers · top 19%

Sacks for every 100 snaps he plays. Rare, so it swings fast; pressures are the steadier read.

The box score: A sack total ignores how many snaps he played.

Does it show up in winning? Across 233 games league-wide, a good or bad game on sacks per 100 snaps from a edge rusher has not lined up much with his team winning (47% wins in the best third, 60% in the worst).

Last 2 games: 2.3 (86) vs 0.0 before+26.4grade points upLeaning that way

Small sample: could move a lot · 163 snaps · true level likely -0.2 to 2.7

Tackles for loss per 100 snaps

Elite

2.5

7th of 132 edge rushers · top 6%

Plays he ends behind the line of scrimmage, for every 100 snaps.

The box score: Tackles for loss are counted, but never against the snaps he played.

Does it show up in winning? Across 233 games league-wide, a good or bad game on tackles for loss per 100 snaps from a edge rusher has not lined up much with his team winning (53% wins in the best third, 55% in the worst).

Last 2 games: 3.5 (86) vs 1.3 before+21.3grade points upLeaning that way

Small sample: could move a lot · 163 snaps · true level likely 0.4 to 4.5

Missed tackles

Well below typical

14%lower is better

47th of 58 edge rushers · bottom 21%

The share of his tackle chances he missed. Fewer is better.

The box score: Tackle totals reward the player who gets the most chances, not the one who finishes them.

Does it show up in winning? Across 96 games league-wide, a good or bad game on missed tackles from a edge rusher has not lined up much with his team winning (50% wins in the best third, 41% in the worst).

Last 2 games: 14% (7) vs 14% before−4.0grade points downWithin the noise

Small sample: could move a lot · 14 tackle chances · true level likely -3% to 31%

Playing time

He has played in 4 of his team's 4 games with snap counts, on the field for about 61% of the team's defensive plays when he plays.

Each column is a game: the share of his team's defensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

Isaiah McGuire game by game
GameResultSnapsTklSoloAstTFLSacksPressPBUIntMissedPressures/100TFL/100Missed
Wk 1 vs JAXL 10–3465%2020010012.70.033%
Wk 2 vs TBW 23–1962%4311000000.02.50%
Wk 3 vs CARW 21–1856%2112120014.74.725%
Wk 4 vs PITW 27–2460%3211110002.32.30%
Wk 5 vs NYJL 12–17–220000000–––

The box score

The traditional totals, with where each ranks among edge rushers. A total rewards volume, which is why the advanced numbers above matter.

Isaiah McGuire box score totals
StatTotalRank
Tackles1346th of 132
Solo tackles827th of 132
Assisted tackles558th of 132
Tackles for loss412th of 132
Sacks218th of 132
Pressures461st of 132
Passes defended050th of 132
Interceptions010th of 132
Missed tackles210th of 132

Players with a similar profile

The edge rushers whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.

← All players

Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.