NYJ New York Jets · LB· #31

David Bailey

Age
23
Height
6'3"
Weight
251 lbs
College
Texas Tech; Stanford
Drafted
2026, No. 2 overall (NYJ)
Experience
Rookie

50

Overall grade

62nd of 132 edge rushers

Typical

about average; 50 is average

Grades updated Rechecked every few hours on game days

The read

David grades about average among edge rushers so far, with no number far from the middle.

Lately he is playing worse. Missed tackles is 15% over the last 2 games (13 tackle chances), against 0% before that. The change points one way, but a few plays could still explain it.

Written from his numbers, not from film. 5 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the edge rushers in the league.

  • Tackles for loss per 100 snaps1.531st of 132small sample
  • Sacks per 100 snaps1.033rd of 132small sample
  • Pressures per 100 snaps2.678th of 132
  • Missed tackles10%35th of 58small sample

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying edge rushers. Faded bars are still small samples.

How he has progressed

Where he has ranked among edge rushers after each week, and every game behind it.

WorstMiddleBestrecent12345Week 2: 78th percentileWeek 3: 74th percentileWeek 4: 44th percentile44th

Season rank slipped: 78th to 44th percentile since Wk 2.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

Pressures per 100 snaps game by game
WeekOpponentThat gamesnapsSeason rank after
1vs TEN5.735–
2vs GB4.74378th pct
3vs DET2.34474th pct
4vs CHI0.07344th pct

One game is a small sample: a single stat over 49 snaps can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every edge rusher with at least 80 snaps. Right on the strip is better.

Pressures per 100 snaps

Typical

2.6

78th of 132 edge rushers · bottom 42%

Sacks, hits and hurries as Pro Football Reference charts them, for every 100 snaps he plays. A pass rusher is doing his job on plays that never become a sack.

The box score: A sack total misses most of what a rusher does and depends on how many snaps he plays.

Does it show up in winning? Across 233 games league-wide, teams won 60% of the time when their edge rusher was in the best third on pressures per 100 snaps, and 47% when he was in the worst third.

Last 2 games: 0.9 (117) vs 5.1 before−15.6grade points downA clear change

Sample still growing · 195 snaps · true level likely 0.7 to 4.5

Sacks per 100 snaps

Well above typical

1.0

33rd of 132 edge rushers · top 25%

Sacks for every 100 snaps he plays. Rare, so it swings fast; pressures are the steadier read.

The box score: A sack total ignores how many snaps he played.

Does it show up in winning? Across 233 games league-wide, a good or bad game on sacks per 100 snaps from a edge rusher has not lined up much with his team winning (47% wins in the best third, 60% in the worst).

Last 2 games: 0.0 (117) vs 2.6 before−22.0grade points downLeaning that way

Small sample: could move a lot · 195 snaps · true level likely -0.2 to 2.2

Tackles for loss per 100 snaps

Well above typical

1.5

31st of 132 edge rushers · top 24%

Plays he ends behind the line of scrimmage, for every 100 snaps.

The box score: Tackles for loss are counted, but never against the snaps he played.

Does it show up in winning? Across 233 games league-wide, a good or bad game on tackles for loss per 100 snaps from a edge rusher has not lined up much with his team winning (53% wins in the best third, 55% in the worst).

Last 2 games: 0.9 (117) vs 2.6 before−10.1grade points downLeaning that way

Small sample: could move a lot · 195 snaps · true level likely 0.1 to 3.0

Missed tackles

Typical

10%lower is better

35th of 58 edge rushers · bottom 42%

The share of his tackle chances he missed. Fewer is better.

The box score: Tackle totals reward the player who gets the most chances, not the one who finishes them.

Does it show up in winning? Across 96 games league-wide, a good or bad game on missed tackles from a edge rusher has not lined up much with his team winning (50% wins in the best third, 41% in the worst).

Last 2 games: 15% (13) vs 0% before−16.7grade points downLeaning that way

Small sample: could move a lot · 20 tackle chances · true level likely -3% to 23%

Playing time

He has played in 4 of his team's 4 games with snap counts, on the field for about 72% of the team's defensive plays when he plays.

Each column is a game: the share of his team's defensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

David Bailey game by game
GameResultSnapsTklSoloAstTFLSacksPressPBUIntMissedPressures/100TFL/100Missed
Wk 1 vs TENW 23–1070%4401120005.72.90%
Wk 2 vs GBL 17–2073%3211120004.72.30%
Wk 3 vs DETL 24–3168%5411010012.32.317%
Wk 4 vs CHIL 12–2378%5230001010.00.014%
Wk 5 vs CLEW 17–12–862400000–––

The box score

The traditional totals, with where each ranks among edge rushers. A total rewards volume, which is why the advanced numbers above matter.

David Bailey box score totals
StatTotalRank
Tackles256th of 132
Solo tackles181st of 132
Assisted tackles730th of 132
Tackles for loss73rd of 132
Sacks218th of 132
Pressures549th of 132
Passes defended122nd of 132
Interceptions010th of 132
Missed tackles210th of 132

Players with a similar profile

The edge rushers whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.

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Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.