HOU Houston Texans · DL· #55

Danielle Hunter

Age
31
Height
6'5"
Weight
263 lbs
College
LSU
Drafted
2015, No. 88 overall (MIN)
Experience
12th NFL season

49

Overall grade

77th of 132 edge rushers

Typical

about average; 50 is average

Grades updated Rechecked every few hours on game days

The read

Danielle grades about average among edge rushers so far, with no number far from the middle.

Lately he is playing better. Pressures per 100 snaps is 5.2 over the last 2 games (116 snaps), against 2.1 before that. A few plays could easily explain this. Worth watching, not worth believing yet.

Written from his numbers, not from film. 5 games are behind the season figures.

How he stacks up

Every graded stat at a glance, against all the edge rushers in the league.

  • Sacks per 100 snaps0.943rd of 132small sample
  • Pressures per 100 snaps3.844th of 132
  • Missed tackles10%35th of 58small sample
  • Tackles for loss per 100 snaps0.589th of 132

Left is the worst at his job, right is the best, and the line down the middle is average. The bubble is his percentile: 90 means better than nine in ten qualifying edge rushers. Faded bars are still small samples.

How he has progressed

Where he has ranked among edge rushers after each week, and every game behind it.

WorstMiddleBestrecent12345Week 2: 36th percentileWeek 3: 47th percentileWeek 4: 69th percentile69th

Season rank climbed: 36th to 69th percentile since Wk 2.

The line is his season-to-date rank among players at his position after each week, from 100 (the best) to 0 (the worst). It rises when he passes other players, not when he has one big game. Early weeks are noisier because fewer plays are behind them. The shaded weeks are the recent stretch.

Pressures per 100 snaps game by game
WeekOpponentThat gamesnapsSeason rank after
1vs BUF2.245–
2vs CIN2.05036th pct
3vs IND3.65647th pct
4vs DAL6.76069th pct

One game is a small sample: a single stat over 53 snaps can swing on a handful of plays. Shaded rows are the recent stretch.

The numbers, in context

Each one against every edge rusher with at least 80 snaps. Right on the strip is better.

Pressures per 100 snaps

Above typical

3.8

44th of 132 edge rushers · top 34%

Sacks, hits and hurries as Pro Football Reference charts them, for every 100 snaps he plays. A pass rusher is doing his job on plays that never become a sack.

The box score: A sack total misses most of what a rusher does and depends on how many snaps he plays.

Does it show up in winning? Across 233 games league-wide, teams won 60% of the time when their edge rusher was in the best third on pressures per 100 snaps, and 47% when he was in the worst third.

Last 2 games: 5.2 (116) vs 2.1 before+12.1grade points upLeaning that way

Sample still growing · 211 snaps · true level likely 1.6 to 6.0

Sacks per 100 snaps

Above typical

0.9

43rd of 132 edge rushers · top 33%

Sacks for every 100 snaps he plays. Rare, so it swings fast; pressures are the steadier read.

The box score: A sack total ignores how many snaps he played.

Does it show up in winning? Across 233 games league-wide, a good or bad game on sacks per 100 snaps from a edge rusher has not lined up much with his team winning (47% wins in the best third, 60% in the worst).

Last 2 games: 0.9 (116) vs 1.1 beforeevenWithin the noise

Small sample: could move a lot · 211 snaps · true level likely -0.2 to 2.1

Tackles for loss per 100 snaps

Below typical

0.5

89th of 132 edge rushers · bottom 34%

Plays he ends behind the line of scrimmage, for every 100 snaps.

The box score: Tackles for loss are counted, but never against the snaps he played.

Does it show up in winning? Across 233 games league-wide, a good or bad game on tackles for loss per 100 snaps from a edge rusher has not lined up much with his team winning (53% wins in the best third, 55% in the worst).

Last 2 games: 0.0 (116) vs 1.1 before−6.9grade points downLeaning that way

Sample still growing · 211 snaps · true level likely -0.3 to 1.3

Missed tackles

Typical

10%lower is better

35th of 58 edge rushers · bottom 42%

The share of his tackle chances he missed. Fewer is better.

The box score: Tackle totals reward the player who gets the most chances, not the one who finishes them.

Does it show up in winning? Across 96 games league-wide, a good or bad game on missed tackles from a edge rusher has not lined up much with his team winning (50% wins in the best third, 41% in the worst).

Last 2 games: 0% (8) vs 50% before

Small sample: could move a lot · 10 tackle chances · true level likely -9% to 29%

Playing time

He has played in 4 of his team's 4 games with snap counts, on the field for about 79% of the team's defensive plays when he plays.

Each column is a game: the share of his team's defensive snaps he played. 80% means about 8 of every 10 plays. “Out” means he did not play; a question mark means snap counts are not posted yet. Shaded games are the recent stretch.

Game by game

Every game this season: how it ended for his team, how much he played, his box score, and the advanced numbers from that one game. One game is a small sample, so read the right-hand columns as a snapshot, not his level.

Danielle Hunter game by game
GameResultSnapsTklSoloAstTFLSacksPressPBUIntMissedPressures/100TFL/100Missed
Wk 1 vs BUFL 31–3678%0000011002.20.0–
Wk 2 vs CINL 6–2083%1101111012.02.050%
Wk 3 vs INDL 17–1979%62400.521003.60.00%
Wk 4 vs DALL 30–3477%20200.540006.70.00%
Wk 5 vs TENW 26–3–330100100–––

The box score

The traditional totals, with where each ranks among edge rushers. A total rewards volume, which is why the advanced numbers above matter.

Danielle Hunter box score totals
StatTotalRank
Tackles1253rd of 132
Solo tackles649th of 132
Assisted tackles640th of 132
Tackles for loss240th of 132
Sacks218th of 132
Pressures816th of 132
Passes defended41st of 132
Interceptions010th of 132
Missed tackles128th of 132

Players with a similar profile

The edge rushers whose grades are closest to his across the same stats. Similar means similar numbers, not the same style of play.

Ranks are among players at the same job who have enough plays to be graded. Grades and rankings come from play-by-play, charting and snap-count data, so they cannot see blocking, route running or assignments. See how the grades work.

← All players

Data: nflverse play-by-play, CC BY 4.0. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.