The Lab · Matchups

Giants vs Commanders: position-group matchup

The biggest mismatch: the Commanders pass protection (13th) against the Giants pass rush (32nd).

Week 5: Giants at CommandersSun, Oct 11 · 1:00 PM ETCommanders favored by 3.5

On paper

4 games in. Samples are still small, so a rank can move a lot in a week. Ranks are out of 32 teams and 1st is always best, on offense and defense alike.

Giants

2

pairings with the edge

Commanders

3

pairings with the edge

of 8

On paper, the position groups cancel out. This one comes down to the details below.

  • Commanders big edge

    Commanders pass protection (13th) against the Giants pass rush (32nd)

  • Giants big edge

    Giants pass coverage (8th) against the Commanders receiving corps (32nd)

  • Giants edge

    Giants pass coverage (13th) against the Commanders quarterback play (20th)

  • Commanders edge

    Commanders pass rush (14th) against the Giants pass protection (22nd)

Position group by position group

Each offense against the other team's defense, one position group at a time. Circle: the offense. Diamond: the defense. Whoever sits further right wins that pairing.

Giants offense vs Commanders defense

  • Pass protection vs pass rush

    Commanders edge
    WeakestBest

    The Giants pass protection ranks 22nd. The Commanders pass rush ranks 14th.

    The numbers and the players

    Giants pass protection

    • Sacks allowed per dropback8.7% (27th)
    • Pressure allowed per dropback22% (13th)
    • Jermaine Eluemunor (OL) 100% of snaps
    • Francis Mauigoa (OL) 100% of snaps
    • Andrew Thomas (T) 100% of snaps
    • Jon Runyan Jr. (G) 100% of snaps
    • John Michael Schmitz (C) 100% of snaps

    Commanders pass rush

    • Sacks per dropback4.7% (23rd)
    • Pressure per dropback30% (7th)
    • Quarterback hits per dropback14.9% (18th)
    • Odafe Oweh (LB) 8 pressures, 2 sacks
    • K'Lavon Chaisson (LB) 7 pressures, 1.5 sacks
    • Daron Payne (DT) 7 pressures
  • Run game vs run defense

    Even
    WeakestBest

    The Giants run game ranks 19th. The Commanders run defense ranks 15th.

    The numbers and the players

    Giants run game

    • Points added per run−0.17 (23rd)
    • Runs that keep the drive on track35% (25th)
    • Rushing yards after contact1.9 (9th)
    • Runs of 10+ yards5.4% (28th)
    • Rushing yards before contact1.8 (29th)
    • Runs stopped at or behind the line12% (3rd)
    • Cam Skattebo (RB) −0.17 per run on 68
    • Najee Harris (RB) −0.26 per run on 23
    • Jermaine Eluemunor (OL) 100% of snaps
    • Francis Mauigoa (OL) 100% of snaps
    • Andrew Thomas (T) 100% of snaps
    • Jon Runyan Jr. (G) 100% of snaps
    • John Michael Schmitz (C) 100% of snaps

    Commanders run defense

    • Points allowed per run−0.08 (18th)
    • Runs stopped at or behind the line20% (12th)
    • Runs of 10+ yards allowed7.6% (10th)
    • Missed tackles9.5% (24th)
    • Sonny Styles (LB) 20 tackles, 4 missed
    • Leo Chenal (LB) 18 tackles, 2 missed
  • Quarterback vs coverage

    Even
    WeakestBest

    The Giants quarterback play ranks 22nd. The Commanders pass coverage ranks 26th.

    Commanders (Week 4 report, latest out): Nick Cross (S, out, illness)

    The numbers and the players

    Giants quarterback play

    • Points added per dropback+0.05 (15th)
    • Completions above expected−3.1 (26th)
    • Interceptions per throw1.6% (14th)
    • Passes of 20+ yards per dropback5.6% (31st)
    • Jameis Winston (QB) −0.18 per dropback on 87

    Commanders pass coverage

    • Points allowed per throw+0.09 (24th)
    • Completions allowed above expected+5.9 (27th)
    • Interceptions per throw1.4% (20th)
    • Amik Robertson (CB) 88.5 passer rating allowed on 30 targets
    • Rasul Douglas (CB) 60.8 passer rating allowed on 20 targets
  • Receivers vs coverage

    Even
    WeakestBest

    The Giants receiving corps ranks 26th. The Commanders pass coverage ranks 25th.

    Commanders (Week 4 report, latest out): Nick Cross (S, out, illness)

    The numbers and the players

    Giants receiving corps

    • Points added per target+0.16 (17th)
    • Yards after the catch3.3 (32nd)
    • Drops per target5.4% (23rd)
    • Tackles broken per catch4.3% (17th)
    • Isaiah Likely (TE) +0.25 per target on 34
    • Malik Nabers (WR) +0.23 per target on 26
    • Malachi Fields (WR) +0.04 per target on 15

    Commanders pass coverage

    • Passes of 20+ yards allowed8.1% (19th)
    • Passer rating allowed104.6 (28th)
    • Points allowed per throw+0.09 (24th)
    • Amik Robertson (CB) 88.5 passer rating allowed on 30 targets
    • Rasul Douglas (CB) 60.8 passer rating allowed on 20 targets

Commanders offense vs Giants defense

  • Pass protection vs pass rush

    Commanders big edge
    WeakestBest

    The Commanders pass protection ranks 13th. The Giants pass rush ranks 32nd.

    The numbers and the players

    Commanders pass protection

    • Sacks allowed per dropback3.2% (2nd)
    • Pressure allowed per dropback25% (24th)
    • Josh Conerly (T) 100% of snaps
    • Chris Paul (G) 100% of snaps
    • Brandon Coleman (T) 96% of snaps
    • Nick Allegretti (C) 75% of snaps
    • Samuel Cosmi (G) 98% of snaps

    Giants pass rush

    • Sacks per dropback2.1% (32nd)
    • Pressure per dropback14% (32nd)
    • Quarterback hits per dropback10.0% (31st)
    • Abdul Carter (LB) 6 pressures, 1 sacks
    • Brian Burns (LB) 5 pressures
    • Tremaine Edmunds (LB) 2 pressures, 1 sacks
  • Run game vs run defense

    Commanders edge
    WeakestBest

    The Commanders run game ranks 24th. The Giants run defense ranks 30th.

    The numbers and the players

    Commanders run game

    • Points added per run−0.18 (24th)
    • Runs that keep the drive on track37% (21st)
    • Rushing yards after contact1.3 (27th)
    • Runs of 10+ yards5.0% (30th)
    • Rushing yards before contact2.9 (7th)
    • Runs stopped at or behind the line20% (23rd)
    • Jacory Croskey-Merritt (RB) −0.18 per run on 56
    • Rachaad White (RB) −0.10 per run on 21
    • Josh Conerly (T) 100% of snaps
    • Chris Paul (G) 100% of snaps
    • Brandon Coleman (T) 96% of snaps
    • Nick Allegretti (C) 75% of snaps
    • Samuel Cosmi (G) 98% of snaps

    Giants run defense

    • Points allowed per run−0.01 (25th)
    • Runs stopped at or behind the line13% (28th)
    • Runs of 10+ yards allowed11.8% (28th)
    • Missed tackles9.2% (22nd)
    • Arvell Reese (LB) 34 tackles, 1 missed
    • Tremaine Edmunds (LB) 32 tackles, 1 missed
  • Quarterback vs coverage

    Giants edge
    WeakestBest

    The Commanders quarterback play ranks 20th. The Giants pass coverage ranks 13th.

    Commanders (Week 4 report, latest out): Jayden Daniels (QB, out, elbow)

    The numbers and the players

    Commanders quarterback play

    • Points added per dropback+0.01 (20th)
    • Completions above expected−2.4 (25th)
    • Interceptions per throw0.7% (5th)
    • Passes of 20+ yards per dropback5.8% (29th)
    • Marcus Mariota (QB) +0.12 per dropback on 54

    Giants pass coverage

    • Points allowed per throw+0.02 (17th)
    • Completions allowed above expected+2.6 (24th)
    • Interceptions per throw3.7% (3rd)
    • Greg Newsome II (CB) 56.4 passer rating allowed on 24 targets
    • Deonte Banks (CB) 70.8 passer rating allowed on 16 targets
  • Receivers vs coverage

    Giants big edge
    WeakestBest

    The Commanders receiving corps ranks 32nd. The Giants pass coverage ranks 8th.

    Commanders (Week 4 report, latest out): Terry McLaurin (WR, questionable, hamstring)

    The numbers and the players

    Commanders receiving corps

    • Points added per target+0.09 (22nd)
    • Yards after the catch4.0 (26th)
    • Drops per target7.0% (28th)
    • Tackles broken per catch2.6% (27th)
    • Stefon Diggs (WR) +0.05 per target on 30
    • Terry McLaurin (WR) +0.41 per target on 22
    • Antonio Williams (WR) +0.12 per target on 19

    Giants pass coverage

    • Passes of 20+ yards allowed5.7% (6th)
    • Passer rating allowed85.5 (8th)
    • Points allowed per throw+0.02 (17th)
    • Greg Newsome II (CB) 56.4 passer rating allowed on 24 targets
    • Deonte Banks (CB) 70.8 passer rating allowed on 16 targets

Tale of the tape

Every unit on its own, side by side.

GiantsCommanders
  • QuarterbackOffense
  • Offensive lineOffense
  • ReceiversOffense
  • Run gameOffense
  • Pass rushDefense
  • Run defenseDefense
  • Pass coverageDefense

Longer bar is better. Each unit is graded on the stats shown in the pairings above, ranked among all 32 teams.

How these grades are calculated
  1. Each position group is judged on three to five plain stats, listed below. All of them are per play or per throw, never season totals.
  2. Every stat is ranked across all 32 teams, 1st to 32th, the right way round (fewer drops is better, more pressure is better for a pass rush).
  3. A rank becomes a score from 0 to 100, with 1st at 100 and last at 0. The group's grade is the average of its stats' scores.
  4. Teams are ranked by that grade, and that rank is the number on the cards.

For example, the Commanders receivers is 32nd. Its stats rank 22nd (points added per target), 26th (yards after the catch), 28th (drops per target), and 27th (tackles broken per catch). Averaged, that is a grade of 20 out of 100, which is 32nd among the 32 teams.

This is why a grade can disagree with a total or with another site's rating. A team can rank high in rushing yards because it carries the ball a lot or trails late, and still rank low here because each run adds little. Film grades, like PFF's, come from watching every player on every snap, and these do not. Early in the season a few plays can move a rank a lot.

Quarterback
points added per dropback, completions above expected, interceptions per throw, passes of 20+ yards per dropback
Offensive line
sacks allowed per dropback, pressure allowed per dropback, rushing yards before contact, runs stopped at or behind the line
Receivers
points added per target, yards after the catch, drops per target, tackles broken per catch
Run game
points added per run, runs that keep the drive on track, rushing yards after contact, runs of 10+ yards
Pass rush
sacks per dropback, pressure per dropback, quarterback hits per dropback
Run defense
points allowed per run, runs stopped at or behind the line, runs of 10+ yards allowed, missed tackles
Pass coverage
points allowed per throw, completions allowed above expected, passes of 20+ yards allowed, interceptions per throw, passer rating allowed

The coaches

Records are regular-season games since 1999, against the spread as listed by the games file. A new coach has no history here yet.

MeasureGiantsCommanders
Head coachJohn HarbaughDan Quinn
Record as a head coach183-114 in 297 games61-62 in 123 games
With this team3-1 since 202618-20 since 2024
Against the spread, this season3-12-2
Against the spread, career149-138-1056-67
Against the spread as an underdog49-36-529-28
Against the spread as a favorite100-102-527-39
Coming off a bye15-34-3
Head coach against head coach2-0 against Dan Quinn0-2 against John Harbaugh
Team against team since 199932-21-121-32-1
Last meetings, newest first: Giants 21-29 (2025 Wk 15) · Giants 6-21 (2025 Wk 1) · Giants 22-27 (2024 Wk 9) · Giants 18-21 (2024 Wk 2) · Giants 31-19 (2023 Wk 11)

How each team plays

Not good or bad, just the style. Ranks go from the highest rate down, so a 1st means the most of it in the league.

How the offenses like to play
  • Pass rate over expected

    Giants −9.2 pts (30th highest) — runs more than the situation calls for

    Commanders −3.2 pts (21st highest)

  • Play-action share of dropbacks

    Giants 23% (18th highest)

    Commanders 22% (19th highest)

  • Plays with pre-snap motion

    Giants 52% (25th highest) — keeps its formations still

    Commanders 52% (24th highest)

  • No-huddle plays

    Giants 4% (23rd highest)

    Commanders 9% (7th highest) — hurries to the line

  • Plays from the shotgun

    Giants 52% (25th highest) — stays under center

    Commanders 68% (8th highest) — lives in the shotgun

How the defenses like to play
  • Blitz rate

    Giants 34% (11th highest)

    Commanders 48% (2nd highest) — sends extra rushers often

  • Pass rushers sent

    Giants 4.4 (12th highest)

    Commanders 4.6 (4th highest) — sends the most rushers

  • Runs against a loaded box (8+)

    Giants 14% (7th highest) — stacks the box against the run

    Commanders 7% (18th highest)

Who is missing

The latest injury report for each team, sorted by position group. A starter averaged more than half the team's snaps in the games he played.

Giants

Latest report is from Week 4; the Week 5 report is not out yet.

  • John Michael Schmitz CStarterDid not practice · offensive line
  • Andrew Thomas TStarterLimited in practice · offensive line

Commanders

Latest report is from Week 4; the Week 5 report is not out yet.

  • Jayden Daniels QBStarterOut · elbow · quarterback
  • Nick Cross SStarterOut · illness · pass coverage
  • Rachaad White RBOut · shoulder · run game
  • Sam Cosmi GOut · concussion · offensive line
  • Terry McLaurin WRStarterQuestionable · hamstring · receivers
  • Percy Butler SQuestionable · concussion · pass coverage
  • Chig Okonkwo TEStarterLimited in practice · receivers
  • Frankie Luvu LBStarterLimited in practice · run defense
  • Ben Sinnott TELimited in practice · receivers
  • Charles Omenihu DELimited in practice · pass rush
← All 32 teams

Data: nflverse play-by-play, CC BY 4.0. Ranks use the 2026 regular season through Week 4. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.