On paper
4 games in. Samples are still small, so a rank can move a lot in a week. Ranks are out of 32 teams and 1st is always best, on offense and defense alike.
Giants
2
pairings with the edge
Commanders
3
pairings with the edge
On paper, the position groups cancel out. This one comes down to the details below.
Commanders big edge
Commanders pass protection (13th) against the Giants pass rush (32nd)
Giants big edge
Giants pass coverage (8th) against the Commanders receiving corps (32nd)
Giants edge
Giants pass coverage (13th) against the Commanders quarterback play (20th)
Commanders edge
Commanders pass rush (14th) against the Giants pass protection (22nd)
Position group by position group
Each offense against the other team's defense, one position group at a time. Circle: the offense. Diamond: the defense. Whoever sits further right wins that pairing.
Giants offense vs Commanders defense
Pass protection vs pass rush
Commanders edgeWeakestBestThe Giants pass protection ranks 22nd. The Commanders pass rush ranks 14th.
The numbers and the players
Giants pass protection
- Sacks allowed per dropback8.7% (27th)
- Pressure allowed per dropback22% (13th)
- Jermaine Eluemunor (OL) 100% of snaps
- Francis Mauigoa (OL) 100% of snaps
- Andrew Thomas (T) 100% of snaps
- Jon Runyan Jr. (G) 100% of snaps
- John Michael Schmitz (C) 100% of snaps
Commanders pass rush
- Sacks per dropback4.7% (23rd)
- Pressure per dropback30% (7th)
- Quarterback hits per dropback14.9% (18th)
- Odafe Oweh (LB) 8 pressures, 2 sacks
- K'Lavon Chaisson (LB) 7 pressures, 1.5 sacks
- Daron Payne (DT) 7 pressures
Run game vs run defense
EvenWeakestBestThe Giants run game ranks 19th. The Commanders run defense ranks 15th.
The numbers and the players
Giants run game
- Points added per run−0.17 (23rd)
- Runs that keep the drive on track35% (25th)
- Rushing yards after contact1.9 (9th)
- Runs of 10+ yards5.4% (28th)
- Rushing yards before contact1.8 (29th)
- Runs stopped at or behind the line12% (3rd)
- Cam Skattebo (RB) −0.17 per run on 68
- Najee Harris (RB) −0.26 per run on 23
- Jermaine Eluemunor (OL) 100% of snaps
- Francis Mauigoa (OL) 100% of snaps
- Andrew Thomas (T) 100% of snaps
- Jon Runyan Jr. (G) 100% of snaps
- John Michael Schmitz (C) 100% of snaps
Commanders run defense
- Points allowed per run−0.08 (18th)
- Runs stopped at or behind the line20% (12th)
- Runs of 10+ yards allowed7.6% (10th)
- Missed tackles9.5% (24th)
- Sonny Styles (LB) 20 tackles, 4 missed
- Leo Chenal (LB) 18 tackles, 2 missed
Quarterback vs coverage
EvenWeakestBestThe Giants quarterback play ranks 22nd. The Commanders pass coverage ranks 26th.
Commanders (Week 4 report, latest out): Nick Cross (S, out, illness)
The numbers and the players
Giants quarterback play
- Points added per dropback+0.05 (15th)
- Completions above expected−3.1 (26th)
- Interceptions per throw1.6% (14th)
- Passes of 20+ yards per dropback5.6% (31st)
- Jameis Winston (QB) −0.18 per dropback on 87
Commanders pass coverage
- Points allowed per throw+0.09 (24th)
- Completions allowed above expected+5.9 (27th)
- Interceptions per throw1.4% (20th)
- Amik Robertson (CB) 88.5 passer rating allowed on 30 targets
- Rasul Douglas (CB) 60.8 passer rating allowed on 20 targets
Receivers vs coverage
EvenWeakestBestThe Giants receiving corps ranks 26th. The Commanders pass coverage ranks 25th.
Commanders (Week 4 report, latest out): Nick Cross (S, out, illness)
The numbers and the players
Giants receiving corps
- Points added per target+0.16 (17th)
- Yards after the catch3.3 (32nd)
- Drops per target5.4% (23rd)
- Tackles broken per catch4.3% (17th)
- Isaiah Likely (TE) +0.25 per target on 34
- Malik Nabers (WR) +0.23 per target on 26
- Malachi Fields (WR) +0.04 per target on 15
Commanders pass coverage
- Passes of 20+ yards allowed8.1% (19th)
- Passer rating allowed104.6 (28th)
- Points allowed per throw+0.09 (24th)
- Amik Robertson (CB) 88.5 passer rating allowed on 30 targets
- Rasul Douglas (CB) 60.8 passer rating allowed on 20 targets
Commanders offense vs Giants defense
Pass protection vs pass rush
Commanders big edgeWeakestBestThe Commanders pass protection ranks 13th. The Giants pass rush ranks 32nd.
The numbers and the players
Commanders pass protection
- Sacks allowed per dropback3.2% (2nd)
- Pressure allowed per dropback25% (24th)
- Josh Conerly (T) 100% of snaps
- Chris Paul (G) 100% of snaps
- Brandon Coleman (T) 96% of snaps
- Nick Allegretti (C) 75% of snaps
- Samuel Cosmi (G) 98% of snaps
Giants pass rush
- Sacks per dropback2.1% (32nd)
- Pressure per dropback14% (32nd)
- Quarterback hits per dropback10.0% (31st)
- Abdul Carter (LB) 6 pressures, 1 sacks
- Brian Burns (LB) 5 pressures
- Tremaine Edmunds (LB) 2 pressures, 1 sacks
Run game vs run defense
Commanders edgeWeakestBestThe Commanders run game ranks 24th. The Giants run defense ranks 30th.
The numbers and the players
Commanders run game
- Points added per run−0.18 (24th)
- Runs that keep the drive on track37% (21st)
- Rushing yards after contact1.3 (27th)
- Runs of 10+ yards5.0% (30th)
- Rushing yards before contact2.9 (7th)
- Runs stopped at or behind the line20% (23rd)
- Jacory Croskey-Merritt (RB) −0.18 per run on 56
- Rachaad White (RB) −0.10 per run on 21
- Josh Conerly (T) 100% of snaps
- Chris Paul (G) 100% of snaps
- Brandon Coleman (T) 96% of snaps
- Nick Allegretti (C) 75% of snaps
- Samuel Cosmi (G) 98% of snaps
Giants run defense
- Points allowed per run−0.01 (25th)
- Runs stopped at or behind the line13% (28th)
- Runs of 10+ yards allowed11.8% (28th)
- Missed tackles9.2% (22nd)
- Arvell Reese (LB) 34 tackles, 1 missed
- Tremaine Edmunds (LB) 32 tackles, 1 missed
Quarterback vs coverage
Giants edgeWeakestBestThe Commanders quarterback play ranks 20th. The Giants pass coverage ranks 13th.
Commanders (Week 4 report, latest out): Jayden Daniels (QB, out, elbow)
The numbers and the players
Commanders quarterback play
- Points added per dropback+0.01 (20th)
- Completions above expected−2.4 (25th)
- Interceptions per throw0.7% (5th)
- Passes of 20+ yards per dropback5.8% (29th)
- Marcus Mariota (QB) +0.12 per dropback on 54
Giants pass coverage
- Points allowed per throw+0.02 (17th)
- Completions allowed above expected+2.6 (24th)
- Interceptions per throw3.7% (3rd)
- Greg Newsome II (CB) 56.4 passer rating allowed on 24 targets
- Deonte Banks (CB) 70.8 passer rating allowed on 16 targets
Receivers vs coverage
Giants big edgeWeakestBestThe Commanders receiving corps ranks 32nd. The Giants pass coverage ranks 8th.
Commanders (Week 4 report, latest out): Terry McLaurin (WR, questionable, hamstring)
The numbers and the players
Commanders receiving corps
- Points added per target+0.09 (22nd)
- Yards after the catch4.0 (26th)
- Drops per target7.0% (28th)
- Tackles broken per catch2.6% (27th)
- Stefon Diggs (WR) +0.05 per target on 30
- Terry McLaurin (WR) +0.41 per target on 22
- Antonio Williams (WR) +0.12 per target on 19
Giants pass coverage
- Passes of 20+ yards allowed5.7% (6th)
- Passer rating allowed85.5 (8th)
- Points allowed per throw+0.02 (17th)
- Greg Newsome II (CB) 56.4 passer rating allowed on 24 targets
- Deonte Banks (CB) 70.8 passer rating allowed on 16 targets
Tale of the tape
Every unit on its own, side by side.
- 22ndQuarterbackOffense20th
- 18thOffensive lineOffense12th
- 26thReceiversOffense32nd
- 22ndRun gameOffense31st
- 32ndPass rushDefense14th
- 30thRun defenseDefense15th
- 9thPass coverageDefense24th
Longer bar is better. Each unit is graded on the stats shown in the pairings above, ranked among all 32 teams.
How these grades are calculated
- Each position group is judged on three to five plain stats, listed below. All of them are per play or per throw, never season totals.
- Every stat is ranked across all 32 teams, 1st to 32th, the right way round (fewer drops is better, more pressure is better for a pass rush).
- A rank becomes a score from 0 to 100, with 1st at 100 and last at 0. The group's grade is the average of its stats' scores.
- Teams are ranked by that grade, and that rank is the number on the cards.
For example, the Commanders receivers is 32nd. Its stats rank 22nd (points added per target), 26th (yards after the catch), 28th (drops per target), and 27th (tackles broken per catch). Averaged, that is a grade of 20 out of 100, which is 32nd among the 32 teams.
This is why a grade can disagree with a total or with another site's rating. A team can rank high in rushing yards because it carries the ball a lot or trails late, and still rank low here because each run adds little. Film grades, like PFF's, come from watching every player on every snap, and these do not. Early in the season a few plays can move a rank a lot.
- Quarterback
- points added per dropback, completions above expected, interceptions per throw, passes of 20+ yards per dropback
- Offensive line
- sacks allowed per dropback, pressure allowed per dropback, rushing yards before contact, runs stopped at or behind the line
- Receivers
- points added per target, yards after the catch, drops per target, tackles broken per catch
- Run game
- points added per run, runs that keep the drive on track, rushing yards after contact, runs of 10+ yards
- Pass rush
- sacks per dropback, pressure per dropback, quarterback hits per dropback
- Run defense
- points allowed per run, runs stopped at or behind the line, runs of 10+ yards allowed, missed tackles
- Pass coverage
- points allowed per throw, completions allowed above expected, passes of 20+ yards allowed, interceptions per throw, passer rating allowed
The coaches
Records are regular-season games since 1999, against the spread as listed by the games file. A new coach has no history here yet.
| Measure | Giants | Commanders |
|---|---|---|
| Head coach | John Harbaugh | Dan Quinn |
| Record as a head coach | 183-114 in 297 games | 61-62 in 123 games |
| With this team | 3-1 since 2026 | 18-20 since 2024 |
| Against the spread, this season | 3-1 | 2-2 |
| Against the spread, career | 149-138-10 | 56-67 |
| Against the spread as an underdog | 49-36-5 | 29-28 |
| Against the spread as a favorite | 100-102-5 | 27-39 |
| Coming off a bye | 15-3 | 4-3 |
| Head coach against head coach | 2-0 against Dan Quinn | 0-2 against John Harbaugh |
| Team against team since 1999 | 32-21-1 | 21-32-1 |
How each team plays
Not good or bad, just the style. Ranks go from the highest rate down, so a 1st means the most of it in the league.
Pass rate over expected
Giants −9.2 pts (30th highest) — runs more than the situation calls for
Commanders −3.2 pts (21st highest)
Play-action share of dropbacks
Giants 23% (18th highest)
Commanders 22% (19th highest)
Plays with pre-snap motion
Giants 52% (25th highest) — keeps its formations still
Commanders 52% (24th highest)
No-huddle plays
Giants 4% (23rd highest)
Commanders 9% (7th highest) — hurries to the line
Plays from the shotgun
Giants 52% (25th highest) — stays under center
Commanders 68% (8th highest) — lives in the shotgun
Blitz rate
Giants 34% (11th highest)
Commanders 48% (2nd highest) — sends extra rushers often
Pass rushers sent
Giants 4.4 (12th highest)
Commanders 4.6 (4th highest) — sends the most rushers
Runs against a loaded box (8+)
Giants 14% (7th highest) — stacks the box against the run
Commanders 7% (18th highest)
Who is missing
The latest injury report for each team, sorted by position group. A starter averaged more than half the team's snaps in the games he played.
Giants
Latest report is from Week 4; the Week 5 report is not out yet.
- John Michael Schmitz CStarterDid not practice · offensive line
- Andrew Thomas TStarterLimited in practice · offensive line
Commanders
Latest report is from Week 4; the Week 5 report is not out yet.
- Jayden Daniels QBStarterOut · elbow · quarterback
- Nick Cross SStarterOut · illness · pass coverage
- Rachaad White RBOut · shoulder · run game
- Sam Cosmi GOut · concussion · offensive line
- Terry McLaurin WRStarterQuestionable · hamstring · receivers
- Percy Butler SQuestionable · concussion · pass coverage
- Chig Okonkwo TEStarterLimited in practice · receivers
- Frankie Luvu LBStarterLimited in practice · run defense
- Ben Sinnott TELimited in practice · receivers
- Charles Omenihu DELimited in practice · pass rush
Data: nflverse play-by-play, CC BY 4.0. Ranks use the 2026 regular season through Week 4. Also FTN charting, Pro Football Reference advanced stats, snap counts and injury reports, all through nflverse. Calculations and charts by Raiders Rundown.